Hi guys, in an adventure I ran a little while back I had one of the bosses controlled by a player (he was new and checking the game out, so I didn't want him to have a character that they'd get attached to). He posed as a regular new PC, but revealed his deception at an apt time. This made for a really interesting fight, as even on his own he shaved off a few fate points from my players. The regular players were a little upset at first, but after the cussing they admitted that it was fun.
Because this went so well I've bee toying with the idea of having one of my regular Players become a recurring villain. A while back under a different name I posted an idea where my players would go undercover in a Black Crusade campaign to engineer their rise to Ascension level (through some time travel). My biggest concern back then was that one of my players straight up doesn't care about corruption and insanity, which could be bad when infiltrating a chaos cult.
Now I wonder if I should let him go bad, he isn't opposed to becoming a villain, and it would make for some intriguing Ascension play with two of us devising plots. This could be much more fun than just becoming "unplayable" as the rules state. I also think it would make the combat much more intense, as there is just so much to keep track of as GM and with someone else controlling the horde it would be much more difficult for the "good" players.
I'm wondering if anyone has done this before, if anyone can see any glaring problems, or if you just have something you want to say about this. Let me have it, 'cuz I wanna hear it.