a question if you please

By COCLCG, in Call of Cthulhu Deck Construction

'The passive is resolved on the action' that is to say that when the action itself resolves it will do so as the changed version and not the original version. That is the misapplication here. The passive resolving on the action not the end result of the passive resolving before the action itself resolves. If it worked your way then there is no point in ever having a passive resolution anywhere else in the action chain.

Ask Damon why it doesn't work your way. I'm sure he could come up with a detailed answer that will outline where the confusion is… hell he might even reverse himself.

That said, I'll bet you dollars to donuts that it is this point, the passive resolves on the action, so when it resolves within the normal timing window, it does so in its new altered form.

Penfold said:

'The passive is resolved on the action' that is to say that when the action itself resolves it will do so as the changed version and not the original version. That is the misapplication here. The passive resolving on the action not the end result of the passive resolving before the action itself resolves. If it worked your way then there is no point in ever having a passive resolution anywhere else in the action chain.

Ask Damon why it doesn't work your way. I'm sure he could come up with a detailed answer that will outline where the confusion is… hell he might even reverse himself.

That said, I'll bet you dollars to donuts that it is this point, the passive resolves on the action, so when it resolves within the normal timing window, it does so in its new altered form.

You could, and probably are right. And even more right that I'll likely have to go to Damon myself.

A quick point though, there would still be a need for an step in the action chain as there are passive effects that are worded like responses in that they wouldn't trigger until after an action was done being executed. Like Smuggles for example.

Oh well.

I emailed Damon this question, just waiting for a response back. When I get it, I'll post what he wrote me.

I'm answering this question here and in the Rules Discussion sub-forum to get the conversation back to its proper place. It's probably best to keep the rules questions in that forum so they're easier to find. This forum is already hard enough to use as is, no need to make things more difficult to find…

RE: EXPENDABLE MUSCLE

Q: What happens when Expendable Muscle and another friendly character are committed to a story where all characters are wounded simultaneously (e.g. through Feeding Frenzy, Dynamite or Ravager of the Deep)?

A: Expendable Muscle becomes an attachment that grants +1 Toughness to any character you control after it would receive the wound. Since all the other characters at that story have been wounded at the same time Expendable Muscle becomes an attachment unless they have Toughness already they will be destroyed and will not be legal targets to receive him as an attachment. If you would like I can show how this works in the Timing chart.

Here's a link to the thread in the Rules Discussion forum:

www.fantasyflightgames.com/edge_foros_discusion.asp

EDIT: I have asked Damon for a detailed explanation of how this works with regards to the passage from the FAQ's Timing Structure quoted by Magnus Arcanis (i.e. a passive effect altering an action).

Yipe said:

EDIT: I have asked Damon for a detailed explanation of how this works with regards to the passage from the FAQ's Timing Structure quoted by Magnus Arcanis (i.e. a passive effect altering an action).

Damon kindly replied to me with a detailed answer. You'll find it here:

www.fantasyflightgames.com/edge_foros_discusion.asp