New to the game

By minoa2, in Warhammer Fantasy Roleplay

Hello, people. As the title says,I''m new to the game and roleplaying in general. I''ve played Warhammer Fantasy Battles for 10 years but never any roleplay. So recently my gaming group decided we were getting a little bored with WFB and decided we were gonna try something a little different. After some talking and researching online, we settled on WFRP. None of us have any experience with roleplay, so it''s all new to all of us. I must admit, it seems a little weird. I really dig the game but it just seems odd to me to do the actual "roleplaying" part(being grown men and all). Anyway, just had a couple questions,usual beginner stuff. First,as I understand it, no matter how tough and well armored your PC is, if an enemy rolls at least 1 hit, you take one wound. And that if he hits you for 6 hits(damage), even if you have the toughness and soak to negate more than 6 hits, you still take one wound. I''m assuming this is for PC''s also. I suppose this is for weaker PC''s to at least do some damage in combats,even if it''s only 1 wound a round. Is this correct► Second, does fatigue get reduced by 1 every round automatic or must you take a characteristic check every round to remove fatigue► And lastly, are there any good forums for the game► No disrespect to these forums, was just wondering if there was anything like "Bugman''s Brewery" or "Ogre Stronghold" for WFB around. Thanks in advanced and I''m sure I''ll post again with more rules questions when the arise.

What''s up with the question marks in my post►

so, firsthand, the roleplaying part can be as straight or funny as you like it to have. but it is actually alot of fun to get into character and sometimes discuss somthing like "would my character say that now►". you''ll dig it, i''m sure
i would suggest that you begin playing with a character that is close to your own personality to get into it, you can do sophisticated high-elves or nobles later, still! (not that i think you would''nt be sophisticated, but high elves are hard to play in general gui%C3%B1o.gif )

yes, 1 wound is always dealt to acknowledge the succesful action. we have a houserule that, if the soak value exeeds the whole damage dealt (for example 5 damage dealt and soak is 6) there are 0 wounds dealt.

fatigue fades quickly in story mode, but in encounter mode you have to use the "assess the situation" action for example to get rid of it. i guess you can also attempt a resilience check to recover fatigue and recover as many points as successes rolled, but then this character would not be able to use an action card in that round.

these are very good forums. you can get any answer to any questions within a few hours mostly and there are tons and tons of fan made material to find. look around the houserule and gamemaster subforums, you''ll be surprised!

minoa said:

Hello, people. As the title says,I''''m new to the game and roleplaying in general. I''''ve played Warhammer Fantasy Battles for 10 years but never any roleplay. So recently my gaming group decided we were getting a little bored with WFB and decided we were gonna try something a little different. After some talking and researching online, we settled on WFRP. None of us have any experience with roleplay, so it''''s all new to all of us. I must admit, it seems a little weird. I really dig the game but it just seems odd to me to do the actual "roleplaying" part(being grown men and all). Anyway, just had a couple questions,usual beginner stuff. First,as I understand it, no matter how tough and well armored your PC is, if an enemy rolls at least 1 hit, you take one wound. And that if he hits you for 6 hits(damage), even if you have the toughness and soak to negate more than 6 hits, you still take one wound. I''''m assuming this is for PC''''s also. I suppose this is for weaker PC''''s to at least do some damage in combats,even if it''''s only 1 wound a round. Is this correct? Second, does fatigue get reduced by 1 every round automatic or must you take a characteristic check every round to remove fatigue? And lastly, are there any good forums for the game? No disrespect to these forums, was just wondering if there was anything like "Bugman''''s Brewery" or "Ogre Stronghold" for WFB around. Thanks in advanced and I''''m sure I''''ll post again with more rules questions when the arise.

minoa said:

(being grown men and all). Anyway, just had a couple questions,usual beginner stuff. First,as I understand it, no matter how tough and well armored your PC is, if an enemy rolls at least 1 hit, you take one wound. And that if he hits you for 6 hits(damage), even if you have the toughness and soak to negate more than 6 hits, you still take one wound. I''''m assuming this is for PC''''s also. I suppose this is for weaker PC''''s to at least do some damage in combats,even if it''''s only 1 wound a round. Is this correct

? Second, does fatigue get reduced by 1 every round automatic or must you take a characteristic check every round to remove fatigue

? And lastly, are there any good forums for the game

? No disrespect to these forums, was just wondering if there was anything like "Bugman''''s Brewery" or "Ogre Stronghold" for WFB around. Thanks in advanced and I''''m sure I''''ll post again with more rules questions when the arise.

0. Grown men roleplaying --- There''s no other kind. You don''t have to "get into character" to roleplay. Its no different from tabletop wargaming, except you''re running an individual character.

1. Yes. If you get hit, there''s a minimum of one wound.

2. Fatigue is only removed with specific instances: End of encounter recovery, getting double eagles (uncanceled)

3. There are forums for WFRP here:

  • FFG
  • Strike to Stun
  • RPGGeek
  • Major discussions also occur at rpg.net and Enworld.org

4. Bugman''s Brewery was covered in a previous edition of WFRP (1st or 2nd edition). Ogre strongholds are not something that''s been addressed, however considering ogre presence in Empire, this would make for an interesting scenario element.

Best of luck.

jh

..

Welcome to the hobby and a great system!

As above, yes

A hit always deals at least one Wound. However, if a Wound is only suffered because of this "minimum damage rule" then it won''t ever be a Critical, for a Critical to be dealt you have to be dealing Wounds because Damage > Soak.

Fatigue does not automatically reduce round by round (nor does Stress). At the Rally Step there is a 1 recovery of each (this is the mini-breather between Acts) and at the end of Episode (after 3 Acts, big breather), you get back Toughness in Fatigue and Willpower in Stress.

Count Dimon''s summaries on pdf (see glitzman''s gallery) are great reminders, 4th item down here:

http://www.gitzmansgallery.com/WFRP3_Resources/index.html

For Roleplaying, as long as no one expects Academy Awards, it''s fine to get into it gradually. The trap to avoid is the "method actor" approach of "well, my character would only (do something stupid that ruins the fun of everyone at table)", when a player as the author, not just the actor, of their character can create motivations and reasons to do anything including things that are fun for rest of table.

The two styles of at table roleplay are "descriptive" (like the voice over for descriptive video) - I explain to the Baron that this sounds like a job we could do but ask for more money; and "acting it", "Baron, your lordship sir, we can do this little job of yours but from the sounds of if another 20 shillings each and we could see it done right proper and discreet like." As a GM, if you want to encourage this (it is fun if done willingly and not on command), you can give a Fortune die when you say (as GM), "okay roll your Charm vs the Baron''s Discipline to see if you get him to offer more money".

My own thoughts about some ways everyone (GM and Player) can help are in this blog post:

http://valvorik.livejournal.com/1960.html

There are good fora for general RPG questions like rpgnet, but for WFRP 3rd edition Q&A you won''t beat this forum.

valvorik said:

For Roleplaying, as long as no one expects Academy Awards, it''''s fine to get into it gradually. The trap to avoid is the "method actor" approach of "well, my character would only (do something stupid that ruins the fun of everyone at table)", when a player as the author, not just the actor, of their character can create motivations and reasons to do anything including things that are fun for rest of table.

10 out of 10!

Hey, thanks for the quick replies. Yeah, I know I''ve got to get over the roleplaying "weirdness". I''ve only had 1 session so I''m sure it''ll get easier. So it seems having a high toughness and armor is overkill then. As at a certain point there is a point of deminisioning return,with 1 wound always being dealt. Another quick question. If the stance meter resets to netrual after encounter mode, how is it used during story mode► In other words,how does a slayer or zealot be reckless in story mode►

after battle it foes one steep closer to neutral, which must not mean that it resets.

in story mode stance is generally freely adjustable, step by step of course. if someone makes you angry, you might get one step deeper into reckless. if you concentrate on something for a little time you might get one step deeper into conservative

Your situation describes mine perfectly as well. About a year ago, I got into WFRP 3e when my cousin bought it. I have been playing WFB for 15 years or so, and this is my first (and still only) RPG. I have not been able to play for the past months due to moving, but when we started, I had many of the same thoughts that you did. Unfortunately, I had to be the GM, as none of the other players would do it, as so I have never been a player, so I can only speak from that perspective. I played with 3 other guys who played WFB, and had the whole range of players. At first, it was pretty awkward as everyone got used to playing this style of game. One player smoothly picked up roleplaying his character (a Waywatcher - our group made us WFB vets cringe - a Waywatcher, a Warden , and a Trollslayer► as beginning characters, madness!), the Warden player only wanted to do acrobatics, and the Slayer player only yelled and charged into combat unthinking. Once the Slayer player found out that his compatriots wouldn''t just charge into battle with him (tho a Slayer might do this, it was not fun for the rest of the table, which is important), he started actually thinking when he played, making it more fun for everyone. Once the Warden figured out that if he was doing crazy acrobatics (and failing most Stunt rolls) during battle, there was a real chance that he would get beat up or die, he calmed things down as well. By the 4th session or so, the roleplaying was just fine and everyone was having fun ( tho GMing was stressful at times, especially with players disagreeing with my decisions).

So to summarize my ramblings, you''ll all get the hang of it and I think you will really enjoy it! It takes place in the Warhammer world which you are familiar with and we all love. After a few sessions, don''t be afraid to let some players reshuffle things (careers, adventure, etc) as experience with multiple careers can be fun as well until you get into a comfortable spot that everyone can enjoy.

Hopefully that helped instead of just boring people with text!

if you want to have a master class lesson in role playing dialogue you should listen to the Reckless Dice Podcast series 'Buried But Not Forgotten' the player (sorry i don't know his name) who is Lars is brilliant.

personally i really like when players play in the third person eg.

Player 1 says… "Baldric grabs his tankard, smashes it down on the table and bellows 'Sigmar's Teats! I've told you before no mustard on my ham!"

what i find it does is reinforce the character's name to all players including GM, it demonstrates Baldric's personality, it doesn't daunt the player in feeling like he needs to act. over time the player get's more familiar with baldric and it becomes more and more natural.

New Zombie hit my preferred play style right on the head. The 3rd person approach is very easy for new players to get into and is very flexible. I also really like the fact that it reinforces the use of character names because i have found in many past RPGs i would forget peoples names as soon as they said them, even the other PCs.

Michael Wilson, the GM in "Buried, but not Forgotten" does a great job and has quite a few talented players to work with. Lars (Dustin) is fantastic.

I do highly recomment listening to a few of the live sessions from a few different GMs if possible. Your players might want to do this too. Even if you dont listen to the whol episode you will get a lot of ideas on how to play and how to present your characters.

Check it out here: http://www.RecklessDice.com

Gitzman

Yeah,I've found the podcast. They've been helpful. I actually want to play in 1st person. Just seems more in the spirit of "roleplay". I also gotta get outta the min/max mindset. I'm one of the people who's gotta utilize every creation point/talent slot/skill/and action card "perfectly". I realize that that cant be good for the game,so I gotta break some gaming habits.

WFRP3 will encourage you not to min max character attributes. as any value less than 3 is a real archilles heel when it comes to stress and fatigue and can potentially lead to an early demise due to madness.

Much of the reason min/maxing doesn't work too well in WFRP is that you can easily be royally screwed if the game or the party composition doesn't match up to what you've built. WFRP has such a wide diversity of challanges that its very easy for the character to wind up having to make checks with his "min" rather than his "max".

I've found WFRP works best if you just make a character for fun. Don't choose a career based on "which one is the best fighter?" or whatever. Choose it based on what career makes you imagine an interesting character. Don't allways choose Action Cards and Talents based on what has the "best" effects. Choose them based on how well the card names describe your character. A charming rogue, for example, might take the cards "Winning Smile", "Shady" and "Connected". Which isn't just a set of stat boosts, they're descriptions of the character.

One thing you have to accept, which makes it more fun for me as a player: Your character will probably die a horrible death sooner or later. He is probably not a long term investment, so just have fun with him until he goes insane, gets ripped apart by a beastman or succumbs to a diease. Once you accept this, you start roleplaying more because you start making "fun" choices rather than allways making the "best" choices.