Gimp said:
Air Drop specfies: 'Instead of entering as normal per the Reserved rules , the unit is placed anywhere on the board more than 12" away from any enemy miniatures.' Reserved specifies the unit must take a March Move, and instead of moving, each miniature is placed at any table edge more than 12" away from enemy models.
Since Air Drop specifies it does not enter using the Reserved rules, with no further clarification, than exactly what rules Air Drop uses needs to be specified. I certainly hope the intent was to consider it a March Move to enter with Air Drop, but Air Drop only specifies that it does not enter using the Reserved rules, but only that they are kept off the board from initial deployment using the Reserved rules.
Minefields do not specify clearance by weapons with the Artillery Weapons special ability. Minefields are cleared using artillery described as shooting high explosives at the ground nearby. Even a 20mm canon on the Luther was and still is classed as a piece of artillery that throws high explosives around. A 155mm howitzer is certainly classed as an artillery weapon, and the German 88mm was famous as a multi-purpose artillery weapon. If they meant it to include only weapons with the Artillery Weapon special ability, it should be clear, though they may then want to consider why a Long Tom barrage can't be targetted on minefields as it does not include that specification.
UGL's removing cover protection for all weapons included in the attack being suggested as balanced by things like Blitzkrieg is ludicrous. Blitzkreig is an order available to one platoon type allowed to be used on one squad per turn. That cannot balance the removal of cover for all other platoon types and squads not currently recieving Blitzkreig's benefits.
Allowing UGL's to remove all cover benefit means all cover is negated by the attack. Even Blitzkrieg's immunity to Suppression does not negate the loss of two points of automatic damage reduction. That's the equivalent of adding six dice to the UGL squad's attack (to otherwise attain the two additional damage points heavy cover would otherwise negate).
Direct comparison of units can shift based on metagame concepts, but those balancing concepts must be overarching concepts , and not limited case specific possibilties to properly reflect force balance. Blitzkrieg would be balanced by each of the Allied platoon advantages, but UGL's negating all cover would have to be balanced regardless of which platoons are chosen, or the balance fails.
A unit's point value has to reflect its capabilities, so even if direct comparison of units can be difficult with varied abilities and weapons, the overall capabilities of two units with the same point value should be similar. The Gunners offer four assault rifles, one bazooka, and four UGL's. The Battle Grenadiers offer four assault rifles of equal capability, one panzerschreck equivalent to the bazooka, and two panzerfausts capable of the same overall damage as the four UGL's against vehicles, but far less against infantry.
Both are relatively equal, with a minor edge against infantry for the Gunners, and higher individual damagepotential against vehicles for the Battle Grenadiers.
Adding the removal of cover for fire from the Gunners radically increases their damage potential, with nothing to balance that for an Axis unit point costed to say it has equivalent capabilities.
Laser Grenadiers cost more, with slightly improved anti-vehicle damage potential againt light vehicles, but with far less anti-infantry capability, though capable of using it every turn.
Recon Grenadiers cost the same, gain against aircraft, lose against Armor 4 infantry and vehicles, and vary between slightly more or less against other infantry based on reloading the UGL's.
Those are all similar squads. What overarching metagame concept balances the loss of all cover protection against all possible platoon types the Axis can field? Remeber that vehicles can benefit from cover in Warfare, and so loss out with the enhanced cover loss from UGL's as well.
you may wish to read the book b4 reving up the ***** machine or better yet play a few game and see how it pans out. For one thing at 12' the unit can react by ether moving out of range of the ugls or firing back at the unit with the ugls. im already 4 game deep into this system and i can tell you already its been well thought through.