Any suggestions to make it even more efficient without the capital cycle (since i havent bought it yet)
deckbox.org/sets/165269
its just bombing everything away, keeping developments kicked out of the way if unit leaves and some units who even do damage when leaving play..all combined with the bloodletter pretty efficient so far.
3 Warpstone Excavation
3 Contested Village
3 Necrotic Spasms
1 Cacophonic Scream
2 Blood for the Blood God
3 Cloying Quagmire
3 Desecrated Temple
3 Warhounds
3 Chosen of Tzeentch
3 Disgraced Champion
3 Doombull
1 Nurgle Sorceror
3 Plague Bomb
3 Savage Marauders
3 Sorcerer of Tzeentch
3 Bloodletter
1 Hellcannon Reserves
2 Tzeentch's Firestorm
3 Archaon
1 Flames of Tzeentch
#50