Complete card list

By hav0k, in Battlestar Galactica

Hi

I found a few odd things in my box, so I wondered if there was a complete and detailed list of all the cards somewhere.

It seems that list does not exist.

I know the rulebook says "16 loyalty", but how many "not cylon"? and how many "cylon variants"? What about titles of each Quorum card and how many of each?

Does someone has access to that, or can help to build one?

Thanks

I did sort the Crisis deck at one point and noted that there are variences between cards with the same names. Water Shortage for example some have Jump activations some dont and various different Cylon activations.

It might be nice to compile such a list. The list of civilian ships is also something very usefull to know. The game is designed such that losing every civilian ship will lose you the game on population alone.

Might be interesting to analyze the destination cards and jump activation ratios on crisis cards.

The distribution and difficulties of the crisis cards is also very interesting information.

The Supercrisis cards also have a limited number.

I think Im going to work on a play aid for this stuff.

Havok said:

I know the rulebook says "16 loyalty", but how many "not cylon"? and how many "cylon variants"?

4 different "You are a Cylon" cards, 1 "Sympathizer" card, the rest are "You are not a cylon" cards.

Don't have any exact counts of the other cards. What is it you find "odd" in you box?

Smuggler said:

Don't have any exact counts of the other cards. What is it you find "odd" in you box?

That is why a complete list will be helpful. When I saw the cards, I found odd that I have 2 cylon card, both sending a caracter to sickbay, for a total of 5 cylon card...

then I wondered.... ok, I have 17 Quorum cards... but what are the titles, and how many of each?

I already have that list, so I can start that list with some help.. hehehegui%C3%B1o.gif

I know there are 10 Cylon Attack cards in the 70 card crisis deck.

I counted up the ratio of FTL icon cards, but forget that right now .. I know it is WELL over half the cards have a jump icon on them.

No its 23 if I remember correctly.

Im working on the list and will post later

The rulebook has a count of each element of the game. It won't tell you what the cards are, but it says how many of each thing there are. E.g. 16 Loyalty Cards, 17 Quorum cards.

Some of the card breakdowns

You were right over half have jumptrack icons

40 cards have Jumptrack

Of those 40 22 activate raiders 11 activate heavy raiders and 7 base star attacksz

The remaining 20 non jump cards are 7 Launch Raiders 7 Activate Raiders 2 Heavy Raiders and 4 Basestar Attacks.

Of those 60 cards there are

25 straight up skill checks 9 of which have partial successes

Of the 35 player choice cards 9 belong to the admiral 10 the president and 16 are current player.

Im working on some other statistical breakdowns too.

There are 4 named cards that are duplicated at least once.

Riots and Rescue mission are Admiral choice cards with no skill check with 2 copies each. The cylon Icons are different between both copies and only rescue mission has jump tracks Riots activate either Base Star attack or launch raiders while RM activates raiders or a base star attack.

Food and Water shortage cards are all president choice with 4 food card and 5 for water. All the food cards are the same but water 4 of the 5 have jumps and 4 of the 5 Base star attac and 1 activates raiders (it has jump)

The remaining Admiral choice cards are :Rescue the Fleet Build, Cylon Detector, Sleep Deprivation, Requested Resignation, Declare Martial Law. Icons are 3 base star attacks (1 with jump) A heavy raiders without jump and a raiders with jump.

THe only other president choice is to Rescue Caprica Survivors which as a raider and jump icon.

The straight up skill checks have the following distribution of difficulty

2x6 / 3x7 / 3x8 / 4x9 / 6x10 / 3x11 / 2x12 / 2x13 / 1x14

The current player selected ones have skill checks of

6/7/7/8/9/9/10/10/11/12/12/13/13/15/17 all but the 6 have jumps and all but the 6 and a 10 (collonial day) have Raider icons the 2 others are base star attacks.

Only 13 skill checks i(ncluding the player choices) have positive effects if passed remainder are no effect.

Only 1 titled choice card has any postive outcome at all and it is the loss of 1 food and 1 fuel to gain 1 pop.

That should give you some information to consider when considering what to do and if titles need to change hands :)

No Title choices have sckill check options.

Havok said:

Smuggler said:

Don't have any exact counts of the other cards. What is it you find "odd" in you box?

That is why a complete list will be helpful. When I saw the cards, I found odd that I have 2 cylon card, both sending a caracter to sickbay, for a total of 5 cylon card...

then I wondered.... ok, I have 17 Quorum cards... but what are the titles, and how many of each?

I already have that list, so I can start that list with some help.. hehehegui%C3%B1o.gif

Ah, now that is odd happy.gif I can see why you would want to check all the other cards as you obviously got some kind of mixup with your loyalty cards. I could make a list of my destination cards, crisis deck with it's 70 cards is to much work for me happy.gif

aammondd said:

Some of the card breakdowns

You were right over half have jumptrack icons

40 cards have Jumptrack

Of those 40 22 activate raiders 11 activate heavy raiders and 7 base star attacksz

The remaining 20 non jump cards are 7 Launch Raiders 7 Activate Raiders 2 Heavy Raiders and 4 Basestar Attacks.

Of those 60 cards there are

25 straight up skill checks 9 of which have partial successes

Of the 35 player choice cards 9 belong to the admiral 10 the president and 16 are current player.

Im working on some other statistical breakdowns too.

There are 4 named cards that are duplicated at least once.

Riots and Rescue mission are Admiral choice cards with no skill check with 2 copies each. The cylon Icons are different between both copies and only rescue mission has jump tracks Riots activate either Base Star attack or launch raiders while RM activates raiders or a base star attack.

Food and Water shortage cards are all president choice with 4 food card and 5 for water. All the food cards are the same but water 4 of the 5 have jumps and 4 of the 5 Base star attac and 1 activates raiders (it has jump)

The remaining Admiral choice cards are :Rescue the Fleet Build, Cylon Detector, Sleep Deprivation, Requested Resignation, Declare Martial Law. Icons are 3 base star attacks (1 with jump) A heavy raiders without jump and a raiders with jump.

THe only other president choice is to Rescue Caprica Survivors which as a raider and jump icon.

The straight up skill checks have the following distribution of difficulty

2x6 / 3x7 / 3x8 / 4x9 / 6x10 / 3x11 / 2x12 / 2x13 / 1x14

The current player selected ones have skill checks of

6/7/7/8/9/9/10/10/11/12/12/13/13/15/17 all but the 6 have jumps and all but the 6 and a 10 (collonial day) have Raider icons the 2 others are base star attacks.

Only 13 skill checks i(ncluding the player choices) have positive effects if passed remainder are no effect.

Only 1 titled choice card has any postive outcome at all and it is the loss of 1 food and 1 fuel to gain 1 pop.

That should give you some information to consider when considering what to do and if titles need to change hands :)

Nice breakdown .. thanks.

No Title choices have sckill check options.

Destination deck:

4 x Tylium Planet

2 x Icy Moon

1 x Ragnar Anchorage

4 x Barren Planet

3 x Remote Planet

3 x Deep Space

1 x Cylon Refinery

2 x Asteroid Field

1 x Cylon Ambush

1 x Desolate Moon

Thanks all for helping

I found a basic list that can help with starting a complete one:

www.boardgamegeek.com/filepage/39602

Can someone help to verify this is correct?