When I first saw this advertised my heart leapt, finally a game that embraces that iconic steampunk mode of locomotion, the noble airship!
As I read on through the first preview, however, my enthusiasm deflated somewhat; what I had initially thought of as an AIRSHIP-focused game that would involve trade, seems to instead be a TRADE-focused game that happens to features airships. What difference in gameplay will it make the fact that they're airships over, say, normal ships?
Now don't get me wrong, the game looks charming and lovely plus it's early days in terms of previews, however I do hope later on we'll see some real focus on these sky ships to allay the feeling that they are just tacked on to the setting, nor are they so analogous to regular ships that you could effectively replace the term "air" for "sea" and not have it make a difference.
I realise that this concern could also be construed as a whinge "waah, this isn't how I would envisage an airships in a game, this game will suuuck" but when you consider how different an airship could be to a regular ship or other modes of transportation, I wouldn't want to pass up an opportunity to work in such novelties to make the game experience something quite unique.