So I have a question for you GM types. How do you play? Are you fair, tough or flexible. What's your strengths and what are your weaknesses . What do you like to see in players and what don't you like. I'll go first eh?
I'm pretty flexible with both rules and story and will let my players do most things that make sense. My strengths are creating interesting NPC's that are either well liked or absolutely loathed that would either have the PC's cheering for their success or shaking with rage upon sighting them. I especially enjoy creating loathsome NPC's in positions of power or authority over one or all PC's then treating said PC/pc's like dirt.
I believe that important NPC's need to be obvious shades of good and bad to raise them above the average quest filer, so much so that bad characters are usually heavily bigotted, cruel, sadistic while good characters are often Paragons of their code or will openly fight against the moral and unjust regime of the Warhammer world.
What I'm bad at is missing plot hooks and setting up descriptive settings. I also need to work on more general atmosphere in non critical scenes.
In regards to players I like to see players motivated in their character. I like it when they come to me with ideas for stories to work into the campaign and when they are creative in roleplaying. Someone who takes interest in their character shows to me that they really want to be there, that the player feels invested in the campaign enough to help shape it, to make it ours instead of mine. To quote Edward Elric (my favourite pint sized philosopher) "In order to achieve something, you must first give up something of equal value. That is the law of equivalent exchange". So which means I, the GM, give you the entire world and in turn you the players give me the characters that breath into it the gift of life. I give up my time to create and you give up your time to exist. Equivalent exchange. That is how RPG's are played. If one side gives less than it is fun for less, if one side gives all and the other gives none it's fun for none.
What I don't like is people not paying attention and generally taking me for granted that I'll do this no matter what just for them. A player who is not on the ball starts to infect others (not so much on an online, but in a face to face environment) in their disinterest, a disinterested character ceases to exist in the world the GM creates and when players cease to exist the world grows stagnant and dies.
So that's me, what about you?
