Adeptus-B said:
Speaking of stuff from BoJ that is overpowered and should not be allowed in the average campaign- my players just loaded up on those shields that add +4 to your existing armour. I wish I would have had the foresight to ban those! Combined with above-average armour, they render the bearer basically immune to most weapons- and even some of the lesser daemons! Those shields have massively narrowed the range of opponents that I can throw at my players and have them feel challenged. So, yeah, I highly recommend- based on my first-hand experience- that you also ban those shields from your games along with the mega-shotgun…
the megashotgun you talk about isnt even that great honestly. not compared to the vanheim which gets an obscene amount of damage.
regardless, everyone has their quirks, but if i read correctly, the shield youre talking about is primitive anyway. also, they only protect the front and then only the chest and one arm, head if in motion, legs if stationary. that means if you equip one of your guys with a sniper rifle and make him a deadeye shot you can pretty much blow their arms heads or legs clean off. youre too easy on your guys. hope i helped make your game a little more interesting!
dont ban weapons from games on percieved stat imbalances. the "mega shotgun" only gets 2 shots compared to the vanheim. yeah scatter makes it more. and yeah, it can pack a wollop, but its not the end all and be all. if bolts were cheaper, id use bolters instead.
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