Hello there fellow Gamemasters.
My players have recently been enjoying their trip into the icy hell that is the Ice Station of Mara V.
For one reason or another they have joined up with Miss Book and her mercenaries since both parties had something the other one needed. Miss Book with the Grey Skin Psalter and the Acolytes with the Heart of the Widower.
This agreement hast only been recently reached and as a GM I'm quite sure that it will fall appart quite soon.
The Acolytes are acompanied by the surviving remants of the Jannisaries and Mr. Luther, one of Miss Books former soldiers that is getting increasingly paranoid ever since he learned that the Acolytes drafted him into service not to get him out but to continue onwards. (He tried taking his own live last session but one of the players managed to stop him).
Anyway. This unlikely alliance has reached an alternative future in which the Slaugth have destroyed Hive Scintilla and are scouring the city for the last morsels they can find. This is where we ended last session.
Now this is obviously the best point for Miss Book to turn on the acolytes, after all she's on friendly ground right now and can even get support from the slaugth machinery that is searching the city.
Here's my problem:
I think a head on fight with Miss Book would be 100% fatal for the group. Now I have no (real) problems with killing the players however I want them to have a fighting chance. The problem is this.
Miss Book sports a wooping 18 TB. In addition to this she reduces incoming ranged damage by 10 (for a total of 28) that will never fail. Furthermore she will regenerate 2d5+5 hitpoints almost every round (on average she regenerates about 7 hitpoints every round when accounting for the toughness test).
So in short:
The acolytes need to deal around 10 damage past TB and her shield to even harm her.
This mean a ranged attack needs to deal about 35+ damage to be a threat to her.
Now there's only one melee specialist in the party that has any chance of hurting her. A buff guardsman in light power armor with an eviscerator dealing about 1d10+19 damage. Since he "only" has to bypass the 18TB of Miss Book he's the only one that has a chance of hurting her. So once he's out of the fight (and he's quite hurt already) Miss Book could take her time slaughtering the other party members. (An Arbitrator and a Techpriest as well as the remaining 5 soldiers which have been taken over by a player).
None of those ranged combatants wields a weapon that would be capable of punching through her soak of 28 on any reliable rate.
Here's the last problem:
My player aren't to fond of running from a fight.
So I ask you this fellow gamemasters.
Should I change Miss Book in some way and if so how to make her at least somewhat killable (unnatural TB comes to mind) or should I hope that my players realized they need to run to survive?
tl;dr: Change a powerful enemy that WILL kill the players or hope they'll run?