Koronus Bestiary

By signoftheserpent, in Rogue Trader

Sorry for doublepost I just read the answer for my question, and not from OZ:P

Okey, so another, are there any particulary funny conspiracies hinted (you know like Komus shows from time to time, Yu´vath are about to return, or that from behind the warpstorms, squats are invading the galaxy)?

MKX said:

You'd be a very lucky player if you see a Striking Scorpion coming, combined with already very high Agility, Unnatural x2 and +20 in the skills and Shadowing… Aspect warriors overall are extremely dangerous with the potential to relieve PC's of a fair few extra fate points they might have. Sort of wish I'd had them back when I was running Deathwatch, would have been good for killing off lots of annoying player marines.

Kommando's, not as sneaky but they've got all the skills at about +10, +20 in some with the added bonus its attached to something explosively violent.
















Thanks in advance! gui%C3%B1o.gif

BYE

The Daemon section being so short doesn't bother me that much. Daemons aren't really the focus of RT, and the daemons that are included are the ones that - to me at least - make the most sense from a "we travel through the Warp all the time" sense.

I also think that this book will be a big seller for Deathwatch fans thanks to all the Eldar rules.

BYE

I wonder if the servitor responsible for updating the Upcoming website has gone to meet the Omnissian becuase it still indicates that the book is on a boat. Hopefully it will be in North America soon.

funnily enough, Soul Reaver is apparently available as well through the same source.

No real hints on a Yu'Vath comeback, but the way I figure it- the galaxy is a VERY big place and like the Eldar might have retreated to some secluded backwater to avoid complete extinction. So I'm considering making them part of a DH campaign in the near future, in one way or another, the nice thing about a bespoke xeno in this type of game system is that it has very little PC's will know about them, unlike say an Ork which everyone more or less knows what they're getting themselves into when one shows up… even if they dont have F.Lore Xenos.

Not that keen on picking up Soul Reaver, mostly because we've done the whole go to Commoragh thing in another adventure with another GM in RT, plus if I get it, someone will want to play a Dark Eldar and I'll have to say no, or kill it somehow. Sort of mostly got through making up most of the Codex stuff for NPC's and used them to beat the piss out of some DW Marines once… it was also after that particular game I gave up running DW to avoid having 6.5hr long combat sessions that give me a migraine. :o

Q&A

1. The Eldar weapons are a fluff description and don't have a table like the Orks do, however, their mechanics are included in the NPC's stats

2. Aspect armour always negates penalites for Stealth skills, the Scorpion is AV 6

3. Avatars have WS 86 and 145 wounds, just FYI they also have AV11 and TB of 12, doesn't really care about being shot at by energy weapons, so there isn't really a las-cannon in the face solution to him either :)

4. Guardians & Corsairs have WS 41 and BS 43, pretty much the rest of them is a TT conversion over, they have fairly diverse weapons

5+6. If you get punched, 2D10+18 Pen 10 or stabbed for 2D10+22 Pen 10… his ranged loadout is also hilarious. There's a couple of Typos it would seem in regards to his Statline Toughness = 88(18), he's supposed to have Unnatural Tou of (x3), however it also says his Total TB is 16 and 70 Wounds. I'm probably going with the idea the Unn TB should be (x2)

7. Swooping Hawk's have Ag 58 (10)

8. Death Spinners seem to be inconsistent with the other examples: KB statline is (30m S/3/- 2D10+8R Pen 0 Mag 20, Blast 1) the one I have in ITS is (40m S/-/- 4D10+5R Pen 2 Mag 30 Blast 2 Tearing). I'd houserule the one in ITS is probably the weapon an Exarch might carry.

9. Deffgun is (90m S/4/8 1D10+10i Pen 2 Mag 50, Rld 2-full with the qualities of Innacurate, Unreliable, Unweildy and Storm. Dunno about "Unweildy" on a ranged weapon, but I guess it is an Ork gun afterall.

10. Rokkit's do (120m S/-/- 3D10+5x Pen 6, Mag 1 Rld Half, Innaccurate, Unreliable)

11. Mad Dok doesn't seem to have any special 'healing factor' as such unless I've gone blind and missed it somewhere. He's got an Enhancements table and a number of painful, medical tools but no special healing. Personally, I'd give him something similar to the Narthecium/Reductor rules like in DW for amount healed and Toughness bonuses as he's not exactly smart (29)… in fact most people or orks should stay the hell away from him.

12. Screamer's do 1D10+4 Pen 10 with the Razor Sharp and Tearing qualities. They can also force-bolt things.

That's interesting. The Rokkit and Deffgun profiles are as they should be, yet the Deathspinner directly contradicts the profile given in Into the Storm and Fallen Suns. Very strange. Again, thank you for the answers. I haven't read the final version of this book, so I'm mostly looking to see what's changed.

Good to see 145 wounds on the Avatar. Not so happy that Guardians have base WS/BS higher than bog-standard Space Marines. That's absurd.

BYE

That Xenos Generator surely sounds very, very nice. A short question regarding it to those that have the books. How similar is it to the Chapter making rules in Rites of Battle?

From what I've seen, not really anything like the chapter creation rules.

They actually have some level of similarities to the Flora and Fauna creation rules for 40K that were printed in WD a few years back, only with more detail. Essentially you pick a type of world or environment that the creature/plant/whatever comes from, and that determines what selection of traits to choose from (and there are heaps of those). Then you choose a 'base', so avian, beast, predator, etc., change stats, add traits and then work out what the final profile will be. Gave me good ideas for a 'Hunting Safari' style campaign for wealthy decadent Rogue Traders. gran_risa.gif

BYE

H.B.M.C. said:

From what I've seen, not really anything like the chapter creation rules.

They actually have some level of similarities to the Flora and Fauna creation rules for 40K that were printed in WD a few years back, only with more detail. Essentially you pick a type of world or environment that the creature/plant/whatever comes from, and that determines what selection of traits to choose from (and there are heaps of those). Then you choose a 'base', so avian, beast, predator, etc., change stats, add traits and then work out what the final profile will be. Gave me good ideas for a 'Hunting Safari' style campaign for wealthy decadent Rogue Traders. gran_risa.gif

BYE

Thanks. Sounds like it could be alot of fun and that I'm just about to lose some money. gui%C3%B1o.gif

looking forward to the creature creator. Been making an endevour that revolves around an unknown xenos creature, but I didn't have the specifics needed to make it.

Must have, yes definite must have. I'm running Eldar in a few weeks and was getting worried that I couldn't do anything but narrative with them.

The idea that guardians have ws/bs 4 is a bit on the absurd side though. Only specialized combat units that train their whole lives away have either or both of those. Eldar citizen soldiers should be decent, maybe even a little better than guardsmen, but as good as a marine? That's a laugh. Corsairs may however have a 4 in one of those, just because they keep fighting all the time. I remember Ulthwe guardians who were on call all the time had a 4 in one or the other.

Wonder how a Kroot/Scorpion/Lictor sneaking contest would go.

I'm actually pretty excited to learn more about the Ur-ghul. Are they primitive sentients or basically biped animals…?

Also the Strxyis, Yu'Vath, Rak'Gol and Sslyth will be awesome :D

So what IS a Void Kraken? How does the book handle the beast? Is it treated like a ship? What kind of stats are we looking forward to?

It's big, and it wraps itself around your ship, and starts to crush it. I'm not 100% across the RT star-ship rules, but from what I've gathered it is very dangerous once it gets a hold of you. And yes, it is treated like a ship.

BYE

My current campaign will be over before this books comes out, otherwise I can envision a hilarious moment where the RT order his other ships to fire on the primary vessel… then the kraken just gets out of the way.

Exoviper said:

So what IS a Void Kraken? How does the book handle the beast? Is it treated like a ship? What kind of stats are we looking forward to?

Have you ever played Red Alert 2? If not, look up a video of some gameplay footage, and look for the mind controlled giant squid sinking enemy ships. Now picture that on a MUCH bigger scale

They're about as tough as a light cruiser, slow as a freighter and dont have any void shields… however, they would scare Eldar in terms of manoeuverability, harder than a needle in a haystack to find, they WILL find you before you find them, the rest of it is a ****-train of tentacles and special rules that likes hiding near things to ambush whatever the f**k it wants.

Its probably not 'the' worst thing to meet in space (that might be Necrons), but I'd class the book one as a 'frigate' and just make bigger ones if needed for happy fun suprise time.

For those of us unlucky/stupid enough to spend time running around the Jerico Reach, it'd be really easy just to convert this ugly bastard into some types of Tyranid ship with a few alterations- like vomiting plasma and acid all over your pretty ship, spore cloud shields and being boarded by swarms of nid critters that don't have any morale :D

Any sign of this in the UK?

I got caught out by Maelstrom Games, who's website says it's not in stock but is usually available within a few days… I've been waiting since the 1st of April. Just about to cancel my order with them as they now have it cheaper on the website that it was when i ordered it, and they are unwilling to match the price.

Then cancel the order and re-order it.

BYE

the mechboy in me wonders what it would take to loot a kraken now.

htsmithium said:

the mechboy in me wonders what it would take to loot a kraken now.

Loot a kraken…? I guess you can take their teeth and make those kraken teeth knives.

htsmithium said:

the mechboy in me wonders what it would take to loot a kraken now.

They used to hunt whales, so a huge cruiser-sized mobile abattoir?

But what would be the prize for the effort? Exotic meatstock, with tonnage to feed a hiveworld and kraken bone, possibly useable as ivory or whalebone was at a time. Kraken musk to produce the truly exotic fragrances for perfumes? Obviously enough samples to drown several magos biologis research outposts, and lodged in the beasts gut probably enough non-digestible wealth (gold, platinum,…) to make aladdin look like a pauper.

Perhaps even a xenos tribe living parasitically within the creature.

What else?

I'm pretty sure he meant looted as in Orks riding a Kraken and steering it along.

what larkin said really, but had not thought of the other ideas so might be interesting as an endevor or something.

no, i have the image stuck in my head of an ork in a spacesuit riding one like the guys from dune do with the sandworms. makes no sence and should probley never happen but there it is.