So after doing some internet searching and coming up with absolutely nothing, I thought I'd ask the forum. The Venator Air Yacht has something called a Tranq Gun and its damage is listed as Special, which means see the text describing the weapon. That's fine, but one problem. Nowhere else in the book is a Tranq Gun mentioned. I'm assuming some sort of Toughness Test or fall unconscious for 1d10-TB minutes, minimum 1. Something like that.
Anyone know of any good stats for this gun? One of my players is a Manhunter Arch-Militant and once he finds out that they have/are getting one of these he's going to flip out. His character's best buddy is another player, an Ork, a future Mekboy.