Sausageman said:
I wonder if this will be a straight copy (near as anyway) of Gears of War?
It does beg the question though, how does the Overlord score conquest or whatever they may have instead?
Of course, there's no guarantee that conquest still exists/works like it used to, either. If the rules are new then I'm sure FFG has thought of something appropriate. For example, if the rules requires an "awake" hero to come tag a "KO'd" hero before he can stand up, then surely the OL will win if all the heroes are KO'd at once. Maybe there's no more score-keeping, just an all out brawl to see who's the last man standing.
Proto Persona said:
I'm sure some talented people are going to put some slick rules together for just such an idea, but I'm not sure I see a good reason why.
There is only ever one reason for any kind of homebrew content: because you can.
There is no good reason to do it, and there is no good reason not to do it. Even if the homebrew in question is made to fix some obvious flaws in the game (to the point where everyone who likes the game reccommends using these house rules to fix it), the only reason to make such rules or use them is "because you can." If a game is broken out of the box, that's bad on the game designer. If you choose to buy it anyway and use a common set of popular house rules to play it, you're not doing that because you need to, you're doing it because you want to. Because you want to own this broken game instead of passing and finding something else.
(I'm not saying D2e is broken, mind you. That's just an example of an extreme case in homebrewing.)
For my part, I love full-on RPGs, but as I get older and busier, I find that I have less and less time to spend creating adventures, thinking of plot lines and generally doing all the work required to put together a game. I also seem to be one of the only people in my group who's willing to be the GM on a regular basis, which means I almost always have to be the one who does all that stuff. If I can get a board game that does 90% of that work for me and just hack in a few extra house rules to extend the role-playing aspects beyond the raw dice, that's a huge win for me.
Perhaps you will understand when you get older, until then, rest assured that you don't need to object to Goblyn's ideas just because you don't support them. You can each play the game the way you want to.