Terrinoth's Bravest (new preview)...

By DandGeezer, in Descent: Journeys in the Dark

Sausageman said:

I wonder if this will be a straight copy (near as anyway) of Gears of War?

It does beg the question though, how does the Overlord score conquest or whatever they may have instead?


Of course, there's no guarantee that conquest still exists/works like it used to, either. If the rules are new then I'm sure FFG has thought of something appropriate. For example, if the rules requires an "awake" hero to come tag a "KO'd" hero before he can stand up, then surely the OL will win if all the heroes are KO'd at once. Maybe there's no more score-keeping, just an all out brawl to see who's the last man standing.

Proto Persona said:

I'm sure some talented people are going to put some slick rules together for just such an idea, but I'm not sure I see a good reason why.

There is only ever one reason for any kind of homebrew content: because you can.

There is no good reason to do it, and there is no good reason not to do it. Even if the homebrew in question is made to fix some obvious flaws in the game (to the point where everyone who likes the game reccommends using these house rules to fix it), the only reason to make such rules or use them is "because you can." If a game is broken out of the box, that's bad on the game designer. If you choose to buy it anyway and use a common set of popular house rules to play it, you're not doing that because you need to, you're doing it because you want to. Because you want to own this broken game instead of passing and finding something else.

(I'm not saying D2e is broken, mind you. That's just an example of an extreme case in homebrewing.)

For my part, I love full-on RPGs, but as I get older and busier, I find that I have less and less time to spend creating adventures, thinking of plot lines and generally doing all the work required to put together a game. I also seem to be one of the only people in my group who's willing to be the GM on a regular basis, which means I almost always have to be the one who does all that stuff. If I can get a board game that does 90% of that work for me and just hack in a few extra house rules to extend the role-playing aspects beyond the raw dice, that's a huge win for me.

Perhaps you will understand when you get older, until then, rest assured that you don't need to object to Goblyn's ideas just because you don't support them. You can each play the game the way you want to.

Steve-O said:

Perhaps you will understand when you get older, until then, rest assured that you don't need to object to Goblyn's ideas just because you don't support them. You can each play the game the way you want to.

I guess I came across wrong if people got this from my post. I don't object to people wanting this stuff. I just don't understand it is all. And this isn't coming from youth, I'm 33.

To me it's like a mob of people wanting to play an FPS inside Little Big Planet. It's awesome that somebody was able to change the game up enough to create that. I just don't see why a huge group would rather play it inside LBP rather than play an actual FPS. (This may be a bad example, I'm not completely familiar with LBP.)

Your post did a lot to help answer that. I think can see why using some extra homebrewed RPG rules in Descent might be easier than playing premade adventures in say D&D. I was just trying to understand the urge, as it seems to be a popular one.

Steve-O said:

and he also requires a friend to come tag him. Other than that, the difference is purely fluff.

Of course, there's no guarantee that conquest still exists/works like it used to, either. If the rules are new then I'm sure FFG has thought of something appropriate. For example, if the rules requires an "awake" hero to come tag a "KO'd" hero before he can stand up, then surely the OL will win if all the heroes are KO'd at once. Maybe there's no more score-keeping, just an all out brawl to see who's the last man standing.

Well, according to the list of actions, a hero can stand up if he does nothing else this turn, so he doesn't need his buddies to tag him up.

Columbob said:

Steve-O said:

and he also requires a friend to come tag him. Other than that, the difference is purely fluff.

Of course, there's no guarantee that conquest still exists/works like it used to, either. If the rules are new then I'm sure FFG has thought of something appropriate. For example, if the rules requires an "awake" hero to come tag a "KO'd" hero before he can stand up, then surely the OL will win if all the heroes are KO'd at once. Maybe there's no more score-keeping, just an all out brawl to see who's the last man standing.

Well, according to the list of actions, a hero can stand up if he does nothing else this turn, so he doesn't need his buddies to tag him up.

The article doesn't say "if he does nothing else this turn". It says it is the only action a knocked out hero can take. So if a knocked out hero does this as his first action, he is then no longer knocked out and can choose something else for his second action.

So I'm wondering what the difference is between standing yourself up and getting a comrade to stand you up...?

Bleached Lizard said:

Columbob said:

Steve-O said:

and he also requires a friend to come tag him. Other than that, the difference is purely fluff.

Of course, there's no guarantee that conquest still exists/works like it used to, either. If the rules are new then I'm sure FFG has thought of something appropriate. For example, if the rules requires an "awake" hero to come tag a "KO'd" hero before he can stand up, then surely the OL will win if all the heroes are KO'd at once. Maybe there's no more score-keeping, just an all out brawl to see who's the last man standing.

Well, according to the list of actions, a hero can stand up if he does nothing else this turn, so he doesn't need his buddies to tag him up.

The article doesn't say "if he does nothing else this turn". It says it is the only action a knocked out hero can take. So if a knocked out hero does this as his first action, he is then no longer knocked out and can choose something else for his second action.

So I'm wondering what the difference is between standing yourself up and getting a comrade to stand you up...?

Also, there may be some characters that get bonus' for doing that. Say a healer character that heals back additional wounds when they are the ones to stand up a character, for example.

I am kind of sad with these first previews of the game. Sure they are informative, but to me the people who end up buying the game will probably end up being the OL so I wish they would have previewed that part of the game first. I hope they release information about the game play for the OL soon.

Dr ePhil said:

I am kind of sad with these first previews of the game. Sure they are informative, but to me the people who end up buying the game will probably end up being the OL so I wish they would have previewed that part of the game first. I hope they release information about the game play for the OL soon.

I betting the next preview will be about the OL.

I'm also betting the next preview will be tomorrow.

I've got a lot of money riding on this.

Bleached Lizard said:

Columbob said:


Well, according to the list of actions, a hero can stand up if he does nothing else this turn, so he doesn't need his buddies to tag him up.

The article doesn't say "if he does nothing else this turn". It says it is the only action a knocked out hero can take. So if a knocked out hero does this as his first action, he is then no longer knocked out and can choose something else for his second action.

So I'm wondering what the difference is between standing yourself up and getting a comrade to stand you up…?

Last preview cleared that point up rather explicitly.