Hi everyone,
I recently bought Arkham Horror and my friend and I have fallen in love with the game. After many games of missing a rule here or there we feel we are finally keeping track of everything. As we have worked on learning and refining our understanding of the rules, we have encountered 2 situations which we feel need further clarification. I have read through the rulebook and FAQ with a fine tooth comb and have yet to find an acceptable resolution to these two situations. Any input is greatly appreciated.
1) Gates opening on Investigators during Arkham Encounters
The rules state that when a gate opens at a location where an investigator is during the Mythos phase, the investigator is automatically drawn through the gate and delayed. I understand that the delay is meant to show that during the next movement phase, the investigator can only "stand up", thus ensuring that being drawn through a gate this way still forces the investigator to have an Other World encounter in each part of the other world, for a total of 2.
The rules also state that when an encounter calls for "A gate and a monster appear", the gate appears first, the investigator is drawn through, and then the monster appears. They go on to state that the investigator is then delayed in the other world. What does not make sense to me is that the investigator is drawn through during Arkham Encounters, then would have an encounter in that Other World during Other World Encounters, but because they are delayed, the next turn's movement phase allows them to "stand up", leading to another Other World Encounters phase in the first half of the other world.
Is it intended for an Arkham Encounter resulting in a gate to cause the investigator to spend 3 turns in the Other World? If not, why is the investigator delayed? Is there something I am missing?
2) Environments: Sunny and Clear, Blackest Night
These 2 environment cards affect sneak and will checks in Arkham. Because these list Sneak and Will specifically, it seems these would not apply to Evade and Horror checks, as these are Special Checks that simply use those stats as a base. The special checks take into account bonuses to the base stats, but the wording of the environments is not a bonus to these stats, but a bonus to checks on those stats. By this wording, it seems it would only apply to Sneak or Will checks that are called upon via cards such as location encounters or some investigator cards. We just wanted to clarify if this is the case, because thematically it seems to make sense that you could evade monsters better in the dark, and that things would be less horrifying on a clear day.
Thank you so much for any feedback, we love the game and want to play it to the fullest, which means fully understanding and embracing the rule and system framework!