Custom Fatebringer (Buntline)

By Cymbel, in Dark Heresy

My player for a DH game I am in, commissioned a special fatebringer, to have two barrels (interchangeable). One would be a shorter one for quick drawing/attaching a silencer (mosin-nagant revolver style) and the other would be a longer buntline barrel, with an attachable stock so it can be drawn and turned into a decent enough rifle. My GM and me worked out the stats for it, but I lost the file and he can't remember what they were....

Does anyone have an idea on how to stat this for both modes? Should I have 3 barrels for it?

Also, the PC in question prefers not to use semi automatic guns and loathes full automatic guns. The closest she comes to them is having a Puritan-14 (Autopistol/Shotgunpistol), which is in storage and more a keepsake and an "Ironclaw" (Which is fluffed as a Franchi-12 and she still uses the pump action 99% of the time)

The Widower in the Inquisitors Handbook has exchangeable barrels and attachable stock, and the only mechanical effect is that you can thus convert it between Pistol and Basic class, and grants it a longer range.

This is useful as it also has the Accurate quality and makes for a kick-ass sniper weapon. But that's somewhat tangential :)

Yeah, I was going for something like that. (Even though my PC has two perfectly fine "Sniper Rifles" right now, one that is similar to the Browning BLR and a big game rifle that is accurate when braced, but you can't beat Lee van Cleef)

What about 20m for the shortened barrel, 40 for the standard and 120m for the lengthened one, can't be swapped out in combat, takes a couple minutes (or can be hurried with a +0 or worse trade or tech use test). 1/2 action to attach the stock for the buntline (and make it basic).

I think tech-use probably won't work for a purely mechanical process; trade (armourer) is probably the right skill (unless it's something really simple), since that is the skill I think was mentioned to be used when you are installing upgrades or other options. Though unless the barrels have winding so you can screw them in and out, it won't be done all that quickly even with a test :) .

Darth Smeg said:

The Widower in the Inquisitors Handbook has exchangeable barrels and attachable stock, and the only mechanical effect is that you can thus convert it between Pistol and Basic class, and grants it a longer range.

This is useful as it also has the Accurate quality and makes for a kick-ass sniper weapon. But that's somewhat tangential :)

Where is the Widower?

The_Shaman said:

I think tech-use probably won't work for a purely mechanical process; trade (armourer) is probably the right skill (unless it's something really simple), since that is the skill I think was mentioned to be used when you are installing upgrades or other options. Though unless the barrels have winding so you can screw them in and out, it won't be done all that quickly even with a test :) .

Well, it would I believe, it just also means you can operate the electronics as well. And by hurrying, I mean more rushing to assemble it, not laying it out on a table and doing it methodically.

Angel of Death said:

Where is the Widower?

The Inquisitor's Handbook, Hive World, Exotic Weapons

It is essentially a magnetic accelerator gun for razor edged darts

Cadence supplies the weapon with an attachable frame-stock and a long-barrelled impellor that turns it into a two-handed Basic type weapon with a base range of 150m and a weight of 4.5 kg (although its Damage, etc., remains the same.)

A side question, how would you price a "modern" 40k version of the LeMat Revolver? 320 thrones would give a 6 shot stub revolver/1 shot shotgun pistol by combi-weapon rules. Would you let it be 9 shot? (Bigger Cylinder because of the shotgun barrel in the middle). What would be an appropiate price for such a weapon if mass-produced?

Look at the Puritan-14 pistol, for your LeMat pricing

That is true, but the whole thing would be reliable (according to Combi-Rules), but glad you think it shouldn't be obscenely priced (If you want to have fun, do BQ combi weapons and see the final cost)

nope I don't because I talked my GM into using that as a baseline for a LeMat for a PC of mine.

and no thank you for the BQ combo weapon

Our GM said that the whole thing would cost 140 Thrones; a 9-shot stub revolver and a single shot shotgun pistol, both Reliable. Best craftsmanship is rather excessive; you're paying ten times as much for minimal benefit. I don't really see much point to buying a ranged weapon that isn't Common craftsmanship; the bonuses simply aren't worth the cost.

Well, GQ can be worth it for some weapons, especially your main longarm and sidearm, you don't want those to jam at a key point and potentially cost you your life. Secondary function of making unreliable guns "normal"

Is it as good as a melee weapon? Of course not, but +5 to hit for 3x cost and +10 to hit and +1 damage for 10x cost are MUCH better, but melee needs those bonuses.

It doesn't help much if you use las weapons or other guns that are Reliable to begin with, and even in the event you roll a jam (which is a 1/20 chance if I recall) you can always spend a fate point to reroll it. Guns are also far more expensive than melee weapons; compare 15 thrones for a sword (or 55 for a mono sword) to 75 for a lasgun. And this is just on the low end of the scale.

Lasgun also has semi-auto, can accept a ton of mounted items, longer range, hits harder and so on.

That's not the point. The point is that you pay through the nose for better-craftsmanship firearms, for minimal benefit, while it's far more practical and affordable to get a Good or Best craftsmanship melee weapon. It doesn't just look shiny, it actually helps you hit them better and does more damage. A best-craftsmanship lasgun removes the already-negligible chance of jamming and looks shiny, but costs a whopping 750 Thrones. You could buy a bolter for that amount of money.

And yes, we all know that GQ and BQ have a better cost to benefit ratio than the same for ranged weapons, EXCEPT in the exception of your main sidearm or longarm, which is a sensible investment so your main weapons dont jam on a crucial point. And to be fair, melee weapons don't jam, but they also don't have long range, semi/full auto, etc.

Cymbel said:

And yes, we all know that GQ and BQ have a better cost to benefit ratio than the same for ranged weapons, EXCEPT in the exception of your main sidearm or longarm, which is a sensible investment so your main weapons dont jam on a crucial point. And to be fair, melee weapons don't jam, but they also don't have long range, semi/full auto, etc.

Again, Fate Points. In the unlikely event you do roll a jam, spend one and you get a reroll. Problem solved, and you saved yourself about 300 Thrones or so.

And when you run out of fate points?

Cymbel said:

And when you run out of fate points?

Then you eat the jam and draw your sidearm, or take cover to clear the jam while your teammates cover you.