So here is the thing. I loved the game when I first got it. LOVE IT! I thought they had such a great idea with the cards and the dice. It was fresh and different.
I've run a campaign now for over 6 months. And I'm very much less excited about the game.
I think that the problems I've encountered are:
- Building Encounters (monsters) is much too time consuming. There is something to be said about a Monster Manual where you grab and go. I get the idea behind giving monsters their own cards...but it's just too much. I've no way to even sort these cards very well. As a GM, it's a nightmare.
- Dice - This game does not need Reckless or Conservative dice. The Cards can actually handle those things well enough. There is no reason to add the red and green dice and depth of stance. It's just a complication that has very little gain.
- Stuff - There is just too much stuff in this game. Seriously, it's hard to keep everything neat and tidy. Finding the right action cards for myself or players is a hassle. There are too many tokens. There are too many types of cards that barely get used (Mutation, Insanity, etc).
- Vague Passage of time - Normally I love scenes, but Warhammer combines these with their Recharge system and that allows some odd things to happen. How many times can a player cast a spell outside of combat?
- Fatigue and Stress - These are fantastic ideas, but a player can get rid of them so casually as to make them have little impact on the game. It's very easy for a player to manage both of these things. They can remove it after a fight, they can remove it during a fight and they remove it after they sleep.
Anyway, I just wanted to say that I love the idea of this game more than how the game plays out.