Following your long time rival Dakboom the Weird (a renoun ork Weird boy of the Evil Sunz known not only to move fast, but F'ink Fast too) You tail him to a known planet under inquisitorial quarantine due to strange warp phenomena planet side. You and your entourage finally pin the Weirdboy inside of an ancient xenos ruins known to have particularly pronounce warp phenomena. After you and your nemesis wage a bloody battle through the various floors of the ruins you and your best acolyte and long time friend corner Dak in the ante chamber of the ruins.
Realizing he hasn't much of a chance against both you and your right hand, Dak "f'inks fast" and unleashes his crazed wierdboy powers in the form of a bolt, which flies through the room and is visibly modified by the strange icons and symbols in the room. The bolt flashes toward you only to be intercepted by your long time friend, it wasn't the first time they'd done this for you but this time you're not sure they will get up from it, and they fall lifelessly to the floor. Across the room Dak lay in an unconscious heap as well.
As you inspect your acolyte they regain consciousness with a look of surprise and then looking around nod toward Dak. You ready your bolt pistol and go in to finish Dak and as you cross the threshold your acolyte goes to cover the entrance while dusting themselves off from the startling event. Mere steps away Dak regains consciousness and looks up at you puzzled. You say the emperor's grace and prepare to give the foul Ork the judgement of the emperor when you are startled by the ork. In the barely tangible way an ork can speak gothic, Dak calls out to you a code in your cell-speak and clearly in the tone of voice of your acolyte. Your moment's hesitation allows them the chance to further clarify that they are clearly your acolyte and as your eyes dart to the person you saw get up before they have already left the room. Dak was indeed f'ink'n fast and used his powers to make a switch with your acolyte and now has gotten away, in a precious human body!
You're acolyte (in the ork body) informs you of their new found sensations within the orkoid body (feeling the call of waagh, the psyic building up, and the feeling of indestructibility) In many ways an Orkhost.
Your mission becomes more clear... you must destroy Dakboom now more than ever, but, what of your long time friend and acolyte? What fate do you as an Inquisitor of the Ordo Xenos have in store for them?




