Hi guys,
Firstly, as stated in my other posts, this is an absolutely amazing game. FFG have really created an amazing new dynamic here which takes some of the work done in Shadows Over Camelot and really takes it to the next level. This is a snappy, fast-paced and challenging game with amazing visuals.
The point of the post: how have you been interpreting the Secrecy rule, with respect to the ability of Skill Cards? The secrecy rule specifically states that you cannot reveal the STRENGTH of the card - obviously necessary to ensure the intrigue surrounding the Cylon players. But what about stating openly that you have an Executive Orders card? Or that you can decrease the difficulty of a roll with Strategic Planning?
Our first game quickly resulted in players openly discussing these, but not ever stating the STRENGTH explicitly. This seems to be the letter of the rules, but also seems counter-intuitive to the whole 'Secrecy' dynamic.
Thoughts? Did you play with no explicit statements of any kind? Or did you only limit ambiguity to the STRENGTH as stated in the rule?
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