Bomb said:
Keywords are card effects. Deadly is a keyword.
There are framework events and steps enforcing certain keywords. Is Stealth a game mechanic because it has its own window of being enforced?
If you ask me, I would say yes. More precisely, I'd say that Stealth is a card effect that changes a game mechanic. But, clearly, it's not the expected answer here
Bomb said:
Icons is not necessarily a good example of a card effect because all they are are properties of a character card. They allow the character to participate in specific challenges and are also used as a checked condition for certain effects.
Can't I say the same for Joust or No Attachments? But ok, let's assume keyword are only card effects.
Bomb said:
Specifically, a card effect is something one card can do to the game state or another card. Basically, any printed text on the card is considered a card effect.
Cat O' Canals is immune to any opponents card effects. This means absolutely everything printed on an opponents card that can directly affect characters. Pyat Pree changes how claim(a game mechanic) is resolved. Pyat Pree does nothing specifically to a character. Because claim is not a card effect, it can be used as a way to kill Cat O' Canal.
Also deadly does nothing directly to the character. Deadly arise the necessity to check a certain game condition. If condition is true, is the defending player that targets and kills a character. What about the situation in which Deadly is among both attacking and defending characters? If there is a defending character with deadly, it is not immune to Cat (which is also defending), because is not an opponent card. So "deadly" is not on an opponent card. When Cat is defending, deadly is not even checked? I don't believe so.
So, "who controls the most deadly characters" is checked anyway, right? And this is checked globally, looking at cards from both player. Is not an OPPONENT CARD who rises this check. And when this is checked, is NOT AN OPPONENT card who targets Cat, but the defending player itself.
Think at this. "Steffon is immune to characters". The opponent has two fictional characters. Jaime: "kneel Jaime to choose and kill a character", and Varys: "kneel Varys to choose an opponent. That opponent must choose and kill a character he controls". Jaime, clearly, cannot kill Steffon. But if Varys chooses the controller of Steffon, can that player choose to kill Steffon? I believe he can. Why is the deadly thing different from this?
What am I missing?
If you don't want to answer me, I understand it. This discussion must be quite frustrating. I'll take for true that Cat is immune to deadly.
Anyway, Thank you all for yours every-present explainations. I really appreciate your work and efforts.