Anima: Expanded Edition
Might just be me, but the link doesn't take you anywhere? Doesn't do anything actually.
Hurrrr. Sorry, I was copy-pasting from the other forum. My mistake. Should be fixed in a few seconds.
Just my two copper.
To me it seems like the classes are there to add flavor and provide balance guidelines. Now, I can't argue that people wouldn't be able to make their own flavor, but the balance is where I'm inclined to disagree. I've played many free form rpgs, gurps BESM etc, and one of the big issues is that unless the GM imposes limits, characters can get really out of hand really quickly. The character classes represent pre made limits so that GMs don't have to worry about it.
Now, I'm not discrediting your system. I think it has the chance to be really cool. But you just gotta make sure you understand why the developers made the limitations the way they did. I mean, it's completely possible to make a broken as hell character from the get go, *cough* creation magic *cough*. But I'm just concerned any gamist will be able to take that system and make a truly unstoppable machine.
Just downloaded the whole fileā¦as soon as I have time I might come back with feedback, although these days I'm very busy, so don't hold your breath!