So, I am attempting a small undertaking, and have run into a wee problem. I have this ship I wrote up the fluff for, some time ago, for if I ever wanted to run my own "your party comes across the derelict Light of Terra, and it appears unclaimed. Do you want to undertake the arduous missions to claim it for your Dynasty?" scenario, called the Emperor's Deliverance. I have recently decided that the Deliverance will be an Oberon-class Battleship, one that has seen better days, and not in much better shape than the LoT, from Lure of the Expanse. Here's my problem:
Along with being a cheesy battleship, the Deliverance is carrying a prototype superweapon; a Psi-Lance. My fluff-plan is that the Deliverance was originally carrying a Nova Cannon (odd for an Oberon, which usually sports torpedoes), and after its initial mishap that mothballed it, the group of radical AM who took up the task of fixing it also took the opportunity to install their possibly heretical, prototype weapon in it, without telling very many people. They took out most of the components of the Nova Cannon, and filled in the spaces with the arcane structures that comprise the Psi-Lance, but left enough of the exterior fixtures to give the ship a passable appearance of still carrying the more conventional doomsday weapon, and added in the expected torpedo tubes to give it a more conventional configuration. The crux is that I wanted my cheese ship to carry the Lance, torpedoes (a staple of most Oberon-class BS's), some regular lances, macrobatteries, and fighter bays. That's 8 weapon emplacements, and only 7 spots to place them. If torpedoes weren't so limited in placement, even aboard the largest ships, I could fix it, but nothing Imperial other than stations seems to have keel slots, only one Imperial ship seems to have more than one prow slot, again, even at this scale, and the Nova Cannon had to be there, which puts the Psi-Lance there, too. Looking past the silly cheese elements, and just to the mechanical dilemma, how might I flub this?
My Thoughts:
- Pull a bit of Orky cheese, and say that the one Prow slot is filled with a combination apparatus that can serve as either the Psi-Lance, or a torpedo launcher, much like the weapon on the Ork Battlekroozer (BFK, p.83). At the start of each turn, decide what it will count as.
- Say the ship had two Prow slots, somehow, and the NC became the Psi-Lance, leaving the torpedo tubes in place.
- Say they were able to "add" a second Prow slot, while removing the large Cannon, in place of a smaller Lance, and place the Lance in it.
- Forgo the fluff that places a Nova Cannon at all, and implement the Lance in another slot that fires forward, perhaps Dorsal.
- Ask the people here, who are better at this stuff than I am, and see what ideas they have.
If anyone can help, it would be much appreciated. Thanks.