I love the call of cthulhu LCG, and have been reading lovecraft for many many years, though I am very new to the game I was wondering if anyone else has found that the game dynamics seem to reward a defensive stance? For example with mono decks that have large amounts of interactions between characters (deep ones, migo, etc), you are better off not commiting in order to accumulate characters that all reward one another (I know you cant win stories defensively, but after your pool is HUGE you can then devote to winning). This in turn leads to very complicated game dynamics where many characters attributes and abilities need to be remembered all the time as they all effect one another.
Has anyone else found this to be the case? Am i playing the game wrong????