Defensive Stance???

By Ian21, in CoC General Discussion

I love the call of cthulhu LCG, and have been reading lovecraft for many many years, though I am very new to the game I was wondering if anyone else has found that the game dynamics seem to reward a defensive stance? For example with mono decks that have large amounts of interactions between characters (deep ones, migo, etc), you are better off not commiting in order to accumulate characters that all reward one another (I know you cant win stories defensively, but after your pool is HUGE you can then devote to winning). This in turn leads to very complicated game dynamics where many characters attributes and abilities need to be remembered all the time as they all effect one another.

Has anyone else found this to be the case? Am i playing the game wrong????

Ian said:

This in turn leads to very complicated game dynamics where many characters attributes and abilities need to be remembered all the time as they all effect one another.

I've only ever had this happen with highlander decks and a limited card pool. An example would be one opponent playing a 'Ravager from the Deep' with the opponent being unable to deal with it. This can lead to a 'stalemate' situation where both players don't dare to commit to stories.

With competitive decks attrition tends to be very high. Even with decks based around 'Things in the Ground' & the Asylum the game is typically over before a massive amount of characters is in the game. There's also cards to 'clean the board', destroying or wounding every character in play.