Mathias Fricot said:
Cliffs:
The game should be two people's decks playing against each other. Interaction. All that good stuff.
As it gets more efficient (with power creep and all those other things) it turns into you playing the game on your own.
Example ( that may or may not be appropriate ):
Setup a bunch of stark weenies
Turn 1 pre plot Battle of Whispering Wood
Turn 1 plot Fear of Winter
Turn 1 go on 2 military challenges kill 5-6 characters claim 4-6 power
Turn 2 pre plot maybe another epic event
Turn 2 plot Rule by Decree
Solution:
Restrict more cards so this doesn't happen.
I would be plenty happy without these types of decks, but I realize some people like to play them. (Baratheon rush is a bit like that...I've never enjoyed it, but some people love it.) The problem is when every match up begins to feel like this...what you draw in the first round (or if you happened to flip the right/wrong plot) may win/lose you the game. The Seige deck is built around a single concept with a particular strength and many weaknesses. The same is not true of the run-of-the-mill Martell summer, Targaryen maester, Lannister PbtT, or Stark Wildlings decks. These are all just solid decks that use game-swinging effects to create non-interactive situations that maul the opponent. If the Stark deck pulls off its 2-claim military + Die by the Sword + No Quarter, the Lanni player loses; if the Lanni pulls of Frey Hospitality + Terminal Schemes, the Stark player loses. I'm over-simplifying, but it's typically pretty predictable...we know Stark will typically win military against a PbtT deck, and a Lanni will win intrigue against the same deck. It really comes down to luck, and possibly whoever wins initiative. And if it were just the situation where every house had a particularly good/bad match up, that would be one thing...but the bigger problem if the lack of interactivity in a game that revolves around uber effects.
Again, I'm not saying we've reached the point that everything is doom and gloom, only that we're moving in the wrong direction, and that concerns me.
That is a big issue...