Inquisitorial Armoury

By Cymbel, in Dark Heresy

How would this work, or be the best way to balance it out? To let the PCs (once they have proved themselves), being able to check out weapons, but have to bring them back in between missions. Damage or loss is deducted from their pay, and as they advance in rank/trust, they get better options, can check more out and/or get free special ammunition.

So for a low medium level PC, something like.....

Requisition form based on rank, single weapon, total cost with upgrades is 400 thrones or less. On loan for this mission. You get 3 refills of ammo, max total cost is 90 thronesRequisition form based on rank, single weapon, total cost with upgrades is 400 thrones or less. On loan for this mission. You get 3 refills of ammo, max total cost is 90 thrones

Except, more of a complete system, where rank and amount of missions they have gone on matters.

Any ideas?

I suggest using the Renown System from Deathwatch if you want something like that. Everything is returned after every mission. Each player, or the group as a whole, has a Renown rating that determines the rarity of gear they are allowed to requisition. Req goes up to 100 and starts at 0 [or whatever you want to start it at, if that applies.] You will have to make up your own Renown requirements, since things like SP weapons and basically every form of armor doesn't have an equivalent in Deathwatch [space marines have no use for flak armor or lasguns.]

Cymbel said:

How would this work, or be the best way to balance it out? To let the PCs (once they have proved themselves), being able to check out weapons, but have to bring them back in between missions. Damage or loss is deducted from their pay, and as they advance in rank/trust, they get better options, can check more out and/or get free special ammunition.

So for a low medium level PC, something like.....

Requisition form based on rank, single weapon, total cost with upgrades is 400 thrones or less. On loan for this mission. You get 3 refills of ammo, max total cost is 90 thronesRequisition form based on rank, single weapon, total cost with upgrades is 400 thrones or less. On loan for this mission. You get 3 refills of ammo, max total cost is 90 thrones

Except, more of a complete system, where rank and amount of missions they have gone on matters.

Any ideas?

I use a system very close to what you describe, Cymbel. When the PCs start a mission at the Tricorn, their Inquisitor's Interrogator gives them a special coded pass that allows them to requisition items from the Ordos armoury. After checking their ID, a factotum gives them a hand scanner, which they use to scan barcodes below displays of various types of equipment and weapons. Most is available in three varieties: factory standard, artificially aged (with scratched and chips carefully applied to make it look worn without effecting performance), and elaborate (gilt and fake gems applied- not well enough to fool someone with Appraisal skill, but it looks good at arms' length); all are standard quality, however- higher quality items have to be specicially commisioned, taking a few weeks (usually too long to be of use on the mission). After the players have compiled a 'want' list, I go through it and roll for each item, assigning a % chance of it being available based on a loose formula of cost+scarcity/Rank. The individual Acolyte who requested each specific item is responsible for its return after the mission; if the item is lost or destroyed, its cost will be automatically deducted from the Acolyte's stipend.

While the Inquisition's rescources are theoretically unlimited, I tell my players that the Tyarantine Cabal is draining away the lion's share of the Conclave's rescources, leaving those Inquisitors not included in the Cabal (like the PCs employer) fighting over what's left- a handy excuse for maintaining game balance and not allowing the characters to have power armour on Day 1...

I do similar in style, but different in execution to Adeptus-B; generally speaking, they go meet up the quartermaster (Bradon the Squat and co., so you know everything's good to use), they demand their items and depending on their current rank and reputation, their access can change; at first it was items and weapons or scare avail. or less (so guard flak ok, power armour, no at rank 1) now they can go up to rare (very rare after this little adventure)

All the gear is on a loan basis; they bring it back as they received it, no problem; they break/loose it it gets removed from their next monthly pay. This helps the Pcs to save cash for big buys (like cybernetics, or better quality items or their own sidearm) without having them to loot every goons they kill for bulelts and other simple items.

I also added a literacy roll to fill out the paperwork correctly, not that it matters that mucha t this stage of the campaign, half the players have the quartermaster as a contact, which opens up a few doors for them (like availability changed, so is pricing when they buy directly for their own personnal use).

dark-heresy.wikispaces.com/Bradon

He was made a 3 level contact, so you won't get all the nice thigns right off the bat for a few XP

The best solution I found for my character is to steal as much gear as he can before leaving a planet. The use of a cover identity during that time means that he can probably get away with more. Resorting to this becomes necessary when being away from Inquisition support for an extended period of time.

Another good method is to fool someone into issuing my character a peace of gear by pretending that it's mission essential. Make it clear that if the mission was important enough, to require my character's involvement, withholding any available gear would be like leadership was consciously sabotaging the mission.

Doing that act got my character access to Inquisitional Power Armor for the current mission. I made it clear to the person in charge of the mission that if he wanted the mission accomplished it would be best not to hold any thing back, it's only the planet of Scintilla at stake. I didn't specifically ask for any type of armor in particular, but made the guy feel like the imporance of the mission is some how directly correlated to the quality of the armor he could get my character. His pride in the mission was a weakness to exploit.

Who knows it might turn out to be the first peace of equipment my character actually returns to the Inquisition.

How the GM deals with this kind of behavior is a mystery to me.

Easiest way would be to let the characters make a list of what they think they need to fullfill this mission and present this to Inquisitor, hsi adept or the quartermaster. He then selects what is available and what not (I would not leave this up to the chance if I were you) Alternatively, you might let them roll a charm roll(or another one depending on the situation) to represent the arguments that they really really need those particular items. If they make it, assign one of the items to the group with one extra item per margin of success.