So, a question for all you experienced Road to Legenders. How useful do you find Rumours? Sure there are some game changing ones such as the Twins and Hunting the Wyrm, but in general, do you find them worth going for? The impression I get is that most of them are simply not worth the Conquest they are will cost, not so much because the level itself is hard, but because heroes need to go through an entire dungeon to reach them when it's normally in their interests to just try a couple of levels before it gets dicey.
Alternatively, is the idea that heroes should be chasing the ones which are easier for them than a random level... the Beastmen Rumour if Humaoids are at Copper for example?
Finally, a house-rule I've been considering is in respect to placing Rumours....
Heroes must place a new Rumour in a location exactly the number of trails away. If a Rumour cannot be placed it is discarded. Rumours which are discarded in this way are shuffled back into the deck.
I dislike the total freedom which heroes have in placing these in convenient locations such as the Thelsvan Highway when they are off in Frostgate. This way,the location is randomised a little, potentially forcing heroes to travel a bit more out of their way, and the Rumour's origin has more bearing on its location.