Thundercles said:
I do recognize that attacks can fail all the time. I'm not sure why you're questioning my understanding of that: maybe you don't understand what I've discovered about step 5 of the attack rules?
Step 6 of the attack rules starts with "If, after step 5 is resolved, the attack hits,": step 5 never mentions anything about hitting or succeeding. Feel free to go back and read it, but the rules show that hits can only happen during step 4 or after step 5 is resolved. So, to repeat myself, if an attack misses during step 4, it is not a hit until after step 5, at the beginning of step 6 . As for my assertion d), the important part of that assertion is not the timing of affecting attacks versus affecting spaces. The important part is that Fear triggers using the word "affects".
Now, I may have misrepresented your position because I said earlier that I believed that attacks affect spaces and figures as soon as they are targeted and you said that was not how you saw Ironskin functioning. We've gone back and forth on what "affects" means, and I thought you had decided that attacks affect spaces and figures as long as the attack is a success: this was the main argument for your assertion that there would be an infinite loop with Ironskin if you allowed it to affect "Sorcerous Range", and I believed it was your position when I assumed it to be true for the purposes of disproving it.
So.
Are you saying that attacks:
1) affect spaces as soon as they are targeted and
2) affect figures only during step 6, when dealing damage?
Also, what does "affects" mean under your view of the attack rules and specifically your position on Ironskin vs Sorcery?
Step 5 de facto does mention succeeding and failing - the tricky part is that due to bad writing its actually written in step 4 that you can change the success/fail result in step 5. But that is almost by the by anyway...
Fear, being an ability, is not directly referenced in steps 1-6, and is a different failure from the failures covered by step 4 (lack of range and Xs). As Fear-failure is determined by spending surges it can only be determined during step 5. It is not a valid logical conclusion that because Cause A and Cause B are determined at time X or Time Y, that Cause C may only be determined at time X/Y.
To clarify the whole effects thing, yes, I can see where you have gone wrong in following my position and it is my fault, sorry. I have used 'when' when I probably should have used 'until after' as that is clearer and more accurately saying what I intended.
Attacks affects spaces any time after they have been determined to not miss through lack of range or an X. This may probably be considered towards the end of step 5, but as step 5 is cyclical, does not preclude step 5 being continued with further effects/actions/expenditures.
Attacks affect figures early in step 6. At the start of step 6 the attack (which by the end of step 5 has not been found a failure to affect the space) 'splits' and is applied separately to each figure. There may be a failure at application, due for example to the range of the attack being sufficient to affect the space but not sufficient to 'reach' the (Soaring for example, or maybe elevated?) figure. If the attack does not fail at this point (application to the individual figure, note that it is now an individual failure rather than a total failure) then it affects that figure and that figure's individual defenses are applied.
Note that, as we have agreed earlier (I believe, apologies if I am wrong but I'm not going to search through 13 previous pages to check), Fear is an affect on the attack, not an affect on the defending figure. As such it has 'global' effects (can protect other figures) and 'activates' as soon as the space (as opposed to the figure) is (confirmed) affected. Fear does 'reach out' to affect the outside world, unlike Ironskin.
So to clarify your final questions:
1) Attacks affects spaces as soon as they have passed the step 4 tests (which includes step 5 due to poor writing)
2) Attacks affect figures only during step 6 after the attack has been (successfully, another check must be made) 'transfered' from affecting spaces to affecting individual figures.
I take 'affects' to mean 'acts on' (I think, thats the best definition I can think of off the top of my head). Specifically, with respect to Sorcery and Ironskin I consider Ironskin to be a personal, localised defense that does not 'act' (even though it is always 'active') until the Ironskinned figure has been specifically acted on by the attack (ie see my 2) just above).
At this stage Sorcerous range bonuses can be removed but are irrelevant as the attack has already affected the figure (and if we initiated another success check we'd create the loop). Sorcerous range bonuses can be removed and is not irrelevant.