We Besiege Thee - The Final Sanction

By Deepstriker, in Deathwatch

We're into our final leg of the Final Sanction run by my DM. We've deduced that the Broodlord and its ilk are hanging out somewhere within the Fabrica district. I'm sorry if this has been discussed before but my search-fu has not turned up any similar thread in the forums.

Dabat & Lightbringer have already contributed some awesome ideas on what to face in siege warfare and possibly trench warfare in their post on how to kill space marines. I've made some excellent notes on what mistakes to avoid like splitting the team. English is not my main first language so I hope you'll excuse any spelling/ grammatical error or incorrectly worded sentences. Apologies for the long thread.

So far all my deductions and my in-game knowledge have been acquired and supported by good knowledge rolls as well as use of my psychic abilities as a Librarian.

I'd like to seeks your advice on:

1) Locating the broodlord and his broodlads
Fabrica district is a like a big portion of the city. They could be hiding in any place. Logic states that if they want to entrench themselves while calling in the hive mind, it's better to do it underground. Due to the size of astartes, it would also be advantageous for close-combat genestealers to hide in an underground lair ie sewers. They probably may try to isolate the party or individual members so enclosed areas are suitable for hiding.

Personal thoughts are the nest would be somewhere dangerous like below a munitions warehouse, highly flammable and combustable facility or a flour mill. A shell may trigger off a large explosion which would bring parts/ the whole area of town on the marines, giving the broodlord and the choir of whatever that's calling the hive mind down to Avalos time to relocate to a different nest of operations.

I have a map and a data slate combined with some navigation skill, was thinking of bringing up a map of the sewerage system. I am thinking of attempting to use psyniscience to locate the general direction of the psychic call in order to deduce the possible locations on the map. Our GM has ruled that all sat-com have been eradicated by the tendril of approaching hive fleet which destroyed the strike vessel delivering our kill team. The govenor, astropath (from the magistria district) and remnants of the forces in the calistra district are unable to pin point nor suspect where the main base of operations may be. Captain Ascot/ Syndalla is unable to provide us with concrete information as vox has been silenced early in the uprising.

We have finally capture a leader unit of a horde of enemy and are in the process of interrogating the suspect. Interrogation will take some time, and the hive fleet draws ever closer. The rebel may not break in time before the fleet arrives. As Dabat and Lightbringer have mentioned, the insurgents would use a large web of command rather than a chain of command so torture may not yield much information. Our kill team has also rescued hostages captured by the Xenos loyalists and these were largely the rich. Don't think they're useful either.

Any suggestions on how we should go about looking for the main base?

2) Containing the Threat
Am wondering how to contain the genestealers and prevent the broodlord from escaping. Being a cunning foe, the broodlord may have multiple safe houses set up. When the kill team goes in to deliver a surgical strike, the synapse link from random encounter or ambushing genestealers may alert the broodlord and ilk to flee its current nest of operations to a secondary nest in the ensuring chaos. Every second they survive to continue the psychic call to the hive mind means an inch closer to victory for Tyranids. How do we contain the threat of the genestealers to Fabrica and what strategies would you recommend adopting to containing and purging the genestealers and mopping up the remnants? Artillery shelling may not be useful as it may seal the entrance to the nest if flammable structures were to be flattened.

3) Resources at Our Disposal
Kill Team: 1x Iron Priest (Space Wolves Techmarine), 1 Ultramarines Libby, 1 Blood Angels Assault Marine, 1 Storm Warden Devastator, 1 Dark Angel Apothecary, 1 NPC Raven Guard Tactical (played by our GM), Capt Ascot and 2 Platoons, 1 platoon of remnants loyalists from the Calistra district.

Due to respect for my GM and the efforts that he has placed in crafting the campaign, neither myself nor my kill team have read "final sanction". Am appealing to the combined pool of awesome sauce of collective gaming wisdom in the ffg forums for suggestions on how we may achieve our final objective. Please help a fellow gamer and thanks for your help! I know its alot of theories and "what ifs". We hope to achieve a more concrete strategy.

1. Can anyone tell you where strange events occured prior to the uprising? Rumours of people going missing in a particular district, that sort of thing? The natives may not have put two and two together themselves, being unused to dealing with genestealers.

2. Don't rely on artillery. You have to ensure the broodlord is dead above all else and there are few more certain ways of ensuring that it's there and it's dead than a Deathwatch killteam delivering the killing blow in person. Artillery is inaccurate and could simply bury the beast, assuming it was where you thought it was to begin with. The weakness of genestealer cults is their broodlord. Kill that and the other genestealers will take a big hit to their tactics, making them easier prey.

3. Perhaps use the human troops as perimeter guards around whatever location the killteam wishes to search. Considering how deadly genestealers are, I do not recommend splitting the team. Have the brothers cover each others back, every pair of eyes is one more that could spot a lurking assassin in the shadows.

I hope that's helpful. Enjoy!

Rather than interrogating the rebel, you could just eat part of him.

bogi_khaosa said:

Rather than interrogating the rebel, you could just eat part of him.

Warhammer 40,000: A place where this is an option for the good guys.

Captain Ventris said:

bogi_khaosa said:

Rather than interrogating the rebel, you could just eat part of him.

Warhammer 40,000: A place where this is an option for the good guys.

Hmm, I hadn't thought of eating part of the guy. Chances are he may not know much either.

@ Decessor I tried asking my GM's characters for that information of disappearances of people or which district had the uprising come from. His reply was they do not know. Even when I did the two and two together portion.

Thanks for the replies guys. Hope that you'll be able to help me think through this one.

bogi_khaosa said:

Rather than interrogating the rebel, you could just eat part of him.

You could, but isn't the information taken from that method vague? It's certainly no substitute for an effective interrogation though admittedly much quicker and easier. It should be used as a last resort or when a marine is really stuck for time. Although, it might speed the interrogation along if a battle brother surgically removes a foot, eats it in front of the prisoner and then asks "So who is the tall man?" referring to a tall man the prisoner had seen...