Is there anything that prevents heroes who have already accomplished their goals in a dungeon from sitting in town, taking turns at the temple healing until full health, then announcing a succesful flee?
This is minorly aggravating. I intentionally left the heroes alive at around 3-4 health each so they would burn one more turn on the overworld map healing, and I could play siege engines and they would be out of range to stop me from razing two cities in line with each other, but instead I lost the chance to kill three of them as they all healed and promptly chased away both of my Lts.
Am I missing something somewhere that disuades this?