Hi, everyone.
I ran the first session of a Warhammer campaign last night. It's been well over a year since I last played this game and I wanted to make sure my understanding of the combat mechanic was sound. I've mocked up a scenario below and would appreciate anything I have wrong being corrected by those more experienced and anything I've done right confirmed. Thank you in advance.
A Gor Beastman (per the Bestiary) performs a Melee Strike against a Soldier with the following relevant statistics:
Strength: 3
Toughness: 4
Defence: 1
Soak: 2
Weapon Skill trained
Assembling the Gor's dice pool goes as follows (assuming no Aggression/Cunning/Expertise dice are added):
1. 5 blue Stat dice for the Gor's ST of 5
2. Substitute 1 Stat die for 1 Reckless die due to the Gor's permanent stance of R1
3. Add 1 purple Challenge die because the soldier has an acting characteristic (Strength) that is less than the Gor's Strength but more than half the Gor's Strength
4. Add 1 purple Challenge die because the solider has a Defence of 1.
5. Add 1 black Misfortune die because the solider has Weapon Skill trained
So, the Gor's complete dice pool would be:
- 4 blue Statistics dice
- 1 red Reckless die
- 2 purple challenge dice
- 1 black misfortune die
Further suppose that the Gor's Melee Strike succeeds and does normal damage. The damage calculation would be:
- Strength 5 + Damage Rating 4 (both per page 52 of the Tome of Adventure) for a total of 9 damage
- Damage is reduced by 4 due to the Soldier's toughness and 2 from the soak value of the Solider's armour
- Net damage is 3 (9 damage less 6 Toughness/Soak)