Seriously...
as axis players, how do you win, I'm rather new to this, but seeing a problem with the Allied speed and ability to ignore cover...
Mission 1 : Rush into a building, secure a crate and get out...
with a the Boss, any jump infantry, and the dude what gives Assault , an allied player can be at the package turn 1, and just beating a hasty retreat...
Mission 2 : Hold against TWICE the point value you field...
an Axis player in the building is easilly within range of the enemy on the opening turn,
add that to the access to Grenades, Flame Throwers and Phasers across the board... basically, the building and cover on the table becomes pointless...
so I pose the question, on either side of the battle, what can an Axis player field, or more importantly what tactica can a player with only the starter boxes use?
because at this point, every situation I'm aware of, the allies should have the building clear by turn 3 when they're on the offense...
and on the allied defense, the axis player needs to kill at least 3 squads by the end of 8 turns, without losing numbers... which is kinda hard against hard cover.