I've played all of the 40K RPGs to date, and I have become accustomed to coming across seemingly contradictory or confusing parts of the rules that would greatly benefit from further elaboration in either FAQ or Errata form. The one I keep coming back to with Deathwatch is how Critical Wounds, a Narthecium and Enhanced Healing all are supposed to interact. One good concise example could have addressed all of this in the rule book (or errata). I find it particularly frustrating that in DW every time there has been healing in a game I'm in it is by an Apothecary with a Narthecium, and almost every instance the Apothecary has Enhanced Healing, yet the none of the examples include these ubiquitous factors.
I've played with different GMs and I have run games of my own, and it seems like everyone interprets these rules differently. I am curious how folks interpret the rules in this regard, and please point out if I am missing something obvious. I'll use an example to address the specifics.
Brother Eniram has 20 Wounds, a TB of 8, does not have the Hardy Talent and has just taken 28 points of damage after adjusting for Armor and Toughness. This reduces Eniram to 0 wounds and Critical 4 (True Grit cuts the Crit Damage in half, and like all DW marines Eniram has this talent). Apothecary Setratsa arrives on the scene and wants to apply first aid to Brother Eniram. Setratsa has the Enhanced Healing Special Ability and is employing the use of his standard issue Narthecium. The Apothecary succeeds on his First Aid roll. Now the question is, how much damage is healed?
First lets check to see whether Eniram is Lightly, Heavily or Critically Damaged. One would assume that he is critically damaged, as he has taken 4 Critical Damage. However the wording of Lightly Damaged says "A character is considered lightly Damaged if he had taken Damage equal to or less than twice his Toughness Bonus." (pg. 262 DW Core) Since the Apothecary has a Narthecium, though it "raises the threshold at which the patient is considered Lightly Wounded to 3 times his Toughness Bonus, and doubles the amount of damage healed by First Aid." (pg. 173 DW Core). Three times a TB of 8 equals 24, which is the amount of damage that Eniram took (20 normal and 4 crit. If you want to count the additional 4 crit that True Grit kept him from taking, then use an example instead where he took 24 damage, putting him at crit 2 before healing). Is he Lightly or Critically Damaged?
One would think that Critically wounded characters couldn't ever be Lightly Damaged, however there is the Hardy Talent which does just that (which is why I specified above, that in this example he doesn't have Hardy). I think that Brother Eniram in this case would be Critically Wounded, however I would appreciate it being spelled out in the rules to remove any doubt.
So, assuming Eniram is Critically Wounded, he would ordinarily only be able to remove 1 damage. But now we get to the real conundrum. Setratsa has a Narthecium which as I quoted above "doubles the amount of damage healed by First Aid." A simple matter if you don't have Enhanced Healing, as it would double to 1 Critical Damage removed to 2. However, like all three Apothecaries I've played and nearly every Apothecary I've encountered in the more than a dozen different play groups of DW I've been in, Setratsa has Enhanced Healing which allows him to "restore 1d5 additional Wounds with any successful Medicae Test for First Aid (see page 102)." (pg. 69 DW Core)
Enhanced Healing is problematical for two reasons:
1) It doesn't tell us how it works with the multiplier of the Narthecium. Do I double healing with First Aid and then add 1d5, or do I add the additional 1d5 before I multiply?
2) The phrasing "restore 1d5 additional Wounds" differs from "removes Damage" (First Aid pg. 102 DW Core), which is the phrase used everywhere else that healing is addressed. Was this difference intentional, implying that it can't remove Critical Damage (if so why didn't they say so) or is it simply an oversight, and restoring wounds is meant to be the same as removing damage?
If you can't use Enhanced Healing to remove Critical Damage then the multiplier is still an issue for any Astartes who is Heavily or Lightly Damaged. I assume, folks with Critical Damage and Hardy would be in the same boat as well. If Brother Eniram had Hardy and Apothecary Setratsa rolls a 5 for Enhanced Healing then does he remove (1x2)+5 damage, bringing him to 3 wounds? Or does he remove (1+5) x 2 damage, bringing him to 8 wounds?
An additional complication if one interprets the second issue in such a way that 'removing damage' and 'restoring wounds' are indeed intentionally different and that at the same time nothing stops the Enhanced Healing ability from kicking in and that you can restore wounds without having removed all Critical Damage. In this way, the First Aid would remove 2 Critical damage bringing Eniram to Crit 2, but would also add 1d5 to his wounds. Of course in practice this doesn't make it much different than simply allowing the Enhanced Healing to remove the Critical. The only exceptions I could see is when Talents such as Crack Shot were used. I don't think this was what was intended, instead I bring it up to point out what seems to be a problem with the word choice of the Enhanced Healing Special Ability.
Thanks for reading! What do you think?