Gold Curve

By Archrono, in 4. AGoT Deck Construction


Hey all,

This is in reference to the article on cardgame db There Are No Decks Like Me - Brett Zeiler's Moonboy Classic 1st Place Deck , so probably go read that first.

Mainly, I want to discuss how we use the gold curve with various houses, and some ways we can mitigate certain disadvantages (Valar or First Snow etc. to wipe all the weenies, or any other problems.)

My main focus would be Baratheon. They don't have a lot of useful weenies (cost 0-2 characters) so it's difficult to get the deck running as described in the article.

I never really thought about the gold curve before this article. I mostly just tried to get the good cost reducers (Flea Bottom, Street of Steel, Narrow Sea, etc.) and high income plots (Feast or Famine and almost everything else is 4 income.) But, this is a pretty delicate way of running things. A bad set-up is more likely and very difficult to get out of if you're stuck.

What do you guys do? What are some ways you build to utilize a smooth gold curve? Do you think about it at all?

What are some of the different considerations in each house we need to look out for? Do we run a very different curve for some houses?


Advice and deck lists for any house (especially Baratheon) are welcome.


Baratheon is easy:

3 x Narrow Sea

3 x Seat of Power

Street of Steel

Street of Sisters

River Row

3 x Kingdom of Shadows

That's pretty much my resource pool in every Bara deck I build. 12 cost reduce / gold providers + 5 theme locations (Cove, Wall, whatever your build requires)

I rarely play any character that costs 2 or less which make First Snow of Winter an auto include plot. with the Seas and Seats you'll never really struggle to play anything either as long as you don't overload on 5+ cost characters. Though if you are going top heavy the 5 cost Renly is pretty good.