Some more questions

By Morgaln, in Descent: Journeys in the Dark

I have a few more questions after playing yesterday:

1. If a Hero is adjacent to a door, can another Hero move on the same space, open the door and move on? Or do you have to stop in an empty space to open a door and move on afterwards? Similar for chests with a monster standing on it and a Hero with Acrobatics.

2. Does Knockback allow me to move the target of the attack every way I choose, even across the unit with knockback? Or does the target have to move away from the unit with Knockback?

3. If a monster is standing on an unactivated Glyph, can Runewitch Astarra still activate that Glyph? What about a Hero with Acrobatics?

4. Do named monsters also give 50 coins like Master monsters? If so, in the "The Brothers Durnog" Quest, do the Giants give the 50 coins each time they are killed or only when the heart has been destroyed as well?

More questions will come when I think of them.

1. I am unable to find any rule that would prevent a figure from opening a door or chest while in the same space as another figure (assuming that you are allowed to move into the same space as that figure in the first place).

2. Yes, Knockback can move the target in any direction, including moving over the unit making the Knockback attack.

3. Yes, there is no rule preventing a glyph from being activated while a monster is standing on it, if the hero can get close enough. The monster is required to move off of the active glyph on its next turn, if possible.

4. There is no rule stating that named monsters grant gold when killed. One could attempt to argue that named monsters are also considered masters, but the rules state that "like master monsters, they [named monsters] are represented by the red figures," which seems to imply that masters and named monsters are treated as separate categories that both happen to be represented by the same figures, so I doubt this was the intent. My group doesn't give gold for killing named monsters, just conquest.

Unless you're playing RtL, then named monsters do give money and conquest... as long as they are dungeon leaders ;)

You can't stop on top of a figure for any reason....so you won't be able to stop, open the door and then move. Telling this to your advantage, the overlord can abuse this more often than you can.

Antistone said:

1. I am unable to find any rule that would prevent a figure from opening a door or chest while in the same space as another figure (assuming that you are allowed to move into the same space as that figure in the first place).

Me either, but how about this.

Don't do it, because if the OL plays a Paralyzing Gas trap and ends the hero's turn you will create a two-figures-in-one-space paradox and the entire universe will spiral suddenly inside out and turn into a giant black hole.

Please. Don't. Do. It.

1: Heroes and monsters can move through each other, also meaning that if you have enough movement to get up to the door open it, and move one more space. I can however see the trouble if the overlord is playing a trap at that point, i'd rule that you move to an adjacent space if you get stopped by the paralysing gas trap. Other traps like falling rock and spiked pit have to be in a free space. As for the chest goes the same, if you can make it on and off the chest in the same move, why not. The traps that involve the chest, don't end the heroes turn, but both would be harmed I'd say.

2: Yes

3: Hmm... I'd say as the rules say that the overlord may place monsters on the inactive glyph, i'd say that you have to kill the monster first to get it activated. But there is nothing in the rules that say otherwise, so go with what you think is best, or discuss it with your group.

4: Mostly if you kill the named monster of a quest you are done, the text in the booklet/rules about the quest, say what treasure, CP etc. you get from doing so. If it says nothing, then you gain nothing. Only, as stated, in RtL do the named monsters give rewards.

StarBurn: I don't recall any such rule, and apparently neither do Corbon or Maruk. Can you cite your source?

Corbon said:

Antistone said:

1. I am unable to find any rule that would prevent a figure from opening a door or chest while in the same space as another figure (assuming that you are allowed to move into the same space as that figure in the first place).

Me either, but how about this.

Don't do it, because if the OL plays a Paralyzing Gas trap and ends the hero's turn you will create a two-figures-in-one-space paradox and the entire universe will spiral suddenly inside out and turn into a giant black hole.

Please. Don't. Do. It.

Similar situations exist no matter how you rule on this. For example, a hero with a weapon with Web could use a guard order to web a monster in a position where it is illegal for it to end its move (such as a razorwing flying over a water obstacle). Descent includes places that you can move into but where you can't end your move, and it includes interrupt effects, so sometimes this will happen.

I seem to recall reading somewhere that if you are forced to end your move in an illegal position, you move to the nearest legal space. Or maybe I just think that I read that because that rule is practically universal in any game remotely similar to Descent. In either case, I think that's a pretty reasonable resolution.

Antistone said:

I seem to recall reading somewhere that if you are forced to end your move in an illegal position, you move to the nearest legal space. Or maybe I just think that I read that because that rule is practically universal in any game remotely similar to Descent. In either case, I think that's a pretty reasonable resolution.

I remember this as well, just can't remember where I saw it. I think it might have been something on the old forum.

Big Remy said:

I remember this as well, just can't remember where I saw it. I think it might have been something on the old forum.

I was never on the old forum. If I read it, it was probably in an official rulebook or FAQ.

Of course, it's also possible that I'm remembering it from other games and that you actually read it on the old forum.

I remember this as an official answer. It's either in the gathered questions or the FAQ (regarding acrobat).

Antistone said:

3. Yes, there is no rule preventing a glyph from being activated while a monster is standing on it, if the hero can get close enough. The monster is required to move off of the active glyph on its next turn, if possible.

4. There is no rule stating that named monsters grant gold when killed. One could attempt to argue that named monsters are also considered masters, but the rules state that "like master monsters, they [named monsters] are represented by the red figures," which seems to imply that masters and named monsters are treated as separate categories that both happen to be represented by the same figures, so I doubt this was the intent. My group doesn't give gold for killing named monsters, just conquest.

In regards to #3.

Did something change from my rule book I need to know? On Page 5 of the DJitD rule book, at the very top left corner, the rules state clearly enough for me that no Monsters may end movement on a Glyph. It is not specific on active or in-active ones, it just makes me assume that a monster can not end movent on a Glyph (.)

In support of #4.

It's much better to have conquest then gold anyway for the hero (in most cases), and I'm sure If I could sell the Hero's conquest tokens for the gold they get at the shop... It would become a very popular shop item.

Zearthling said:

Antistone said:

3. Yes, there is no rule preventing a glyph from being activated while a monster is standing on it, if the hero can get close enough. The monster is required to move off of the active glyph on its next turn, if possible.

4. There is no rule stating that named monsters grant gold when killed. One could attempt to argue that named monsters are also considered masters, but the rules state that "like master monsters, they [named monsters] are represented by the red figures," which seems to imply that masters and named monsters are treated as separate categories that both happen to be represented by the same figures, so I doubt this was the intent. My group doesn't give gold for killing named monsters, just conquest.

In regards to #3.

Did something change from my rule book I need to know? On Page 5 of the DJitD rule book, at the very top left corner, the rules state clearly enough for me that no Monsters may end movement on a Glyph. It is not specific on active or in-active ones, it just makes me assume that a monster can not end movent on a Glyph (.)

In support of #4.

It's much better to have conquest then gold anyway for the hero (in most cases), and I'm sure If I could sell the Hero's conquest tokens for the gold they get at the shop... It would become a very popular shop item.

3. Its in the FAQ, pg 5

Q: Can a monster end its movement on or be spawned on to a glyph of transport?
A: Monsters can end their movement on or be spawned on to unactivated glyphs, but cannot end their movement on or be spawned on to activated glyphs. If a monster is on an activated glyph, the overlord must move it off the glyph on his next turn, if possible. Monsters can always move through or attack into spaces containing glyphs.

4. Experienced and skilled hero parties generally have it the other way round. CT is plentiful, cash is short. It is the parties that go all the way through every dungeon cleaning every bit of loot and conceding CT at a rate in excess of 2-1 that think Cash is plentiful and CT are in short supply.

Zearthling said:

In regards to #3.

Did something change from my rule book I need to know? On Page 5 of the DJitD rule book, at the very top left corner, the rules state clearly enough for me that no Monsters may end movement on a Glyph. It is not specific on active or in-active ones, it just makes me assume that a monster can not end movent on a Glyph (.)

On page 17 of the same rulebook, it states:

" Important: Monsters may not end their movement in any space containing an activated glyph of transport, although they may move through or attack into such a space."

Also, from the FAQ, page 5:

Q: Can a monster end its movement on or be spawned on to a glyph of transport?
A: Monsters can end their movement on or be spawned on to unactivated glyphs, but cannot end their movement on or be spawned on to activated glyphs. If a monster is on an activated glyph, the overlord must move it off the glyph on his next turn, if possible. Monsters can always move through or attack into spaces containing glyphs.

Zearthling said:

In support of #4.

It's much better to have conquest then gold anyway for the hero (in most cases), and I'm sure If I could sell the Hero's conquest tokens for the gold they get at the shop... It would become a very popular shop item.

Depends on the exchange rate. At a rate of, say, 10,000 gold to one conquest token, I'd probably be willing to sell several conquest. The Wishing Ring from the Altar of Despair expansion can be used (among other things) to gain 1000 gold or 3 conquest, so apparently some designer thinks those are of vaguely comparable benefit.

Of course, the amount of gold and treasure that the heroes get is generally proportional to the number of heroes in the party, while conquest is not, so allowing the heroes to trade-off between them is probably not a good idea, and would almost certainly require some sort of scaling mechanism to be balanced for different party sizes.

Well I'm really glad about the FAQ saying that (I suppose I need look deeper down the rabbit hole right?) ... because I did that the last time we played here and the party of course said I was cheating and wanted a rematch on the same level. Now I can start them back at square one after showing it to them.

Is it possibly ok for us to print out the FAQ? This would help leaps and bounds at my table.

Zearthling said:

Well I'm really glad about the FAQ saying that (I suppose I need look deeper down the rabbit hole right?) ... because I did that the last time we played here and the party of course said I was cheating and wanted a rematch on the same level. Now I can start them back at square one after showing it to them.

Is it possibly ok for us to print out the FAQ? This would help leaps and bounds at my table.

Err, yes. Thats what its for.

Print out extra copies of the rules to give to your friends too, so they can read up themselves and save you, the OL from having to do all the 'work'...

Or download the pdfs and email them to your players.