Howde people's
.
Just a idea but with all the events that last a few turns out there. And there sure to be more come blood moon. How about a think tank on making a set of rules that help players remember the turn each event is upto?
Howde people's
.
Just a idea but with all the events that last a few turns out there. And there sure to be more come blood moon. How about a think tank on making a set of rules that help players remember the turn each event is upto?
I once made a set of counters for 4th Edition which were for remembering missed turns and the like...
A game action (die related?) that reinforces possible moves by Reaper, Werewolf, Dragon scales and what ever comes out of the remaining expansion sets.
On the other hand, some card about Character/Alt ending size, with a nice graphic of a clock or calendar, that could sit upright near the board or on the Crown. Text with questions: Have you, moved the Reaper, Werewolf, waited out the Storm, Toad-shifting, etc.
In other words a visual way of taking stock on each turn.
Hi, We usually use the strenght or Mana big tokens to place on events that last several turns. For the character missing turns we flip the char that is supposed to miss his next turn(s) so it is remembered. This works pretty well for us.
Well, now that I know a little more about the timer card and how to place the lunar events or similar cards to "keep track" of these things, I am envisioning a little display I can create. Simple, just those little plastic card holders in some sort of designated space.
-Oberon
For characters that miss a turn, simple lay the character's playing piece on its side on the current space. Less hassle than tokens or messing with cards in front of the player.
I'm having a 'duh' moment right now! - Oberon
It happens to all of us... more than once.