Your only wish for Only War

By Larkin, in Only War

H.B.M.C. said:

Is a Storm Trooper really another 'level' of play though? I just see him as filling a different role to a Tech-Priest or an Officer or whatever.

BYE

I agree with this one honestly. I see the Storm Trooper specialty filling the niche of your standard Lasman instead of being something extrodinary.....mostly because the name Storm Trooper sounds better than Lasman or Guardsman honestly. It seems to me like the more logical conclusion there, but it could be that the Storm Trooper is also set as the niche for the big toys that aren't heavy weapons while you still get your lasman....so perhaps maybe the Storm Trooper could be the guy getting all the fancy experimental tech they want to use while you still have your generic Lasman.

That said, I'd like for my wish list to include some GOOD sniper weapons and sniper gear that doesn't seem as crap as the stuff in the other games. I'd really like an excellent SP sniper weapon that doesn't massively suck against armor because it has zero to maybe one armor penetration.

SwornEagleFeather said:

H.B.M.C. said:

Is a Storm Trooper really another 'level' of play though? I just see him as filling a different role to a Tech-Priest or an Officer or whatever.

BYE

I agree with this one honestly. I see the Storm Trooper specialty filling the niche of your standard Lasman instead of being something extrodinary.....mostly because the name Storm Trooper sounds better than Lasman or Guardsman honestly. It seems to me like the more logical conclusion there, but it could be that the Storm Trooper is also set as the niche for the big toys that aren't heavy weapons while you still get your lasman....so perhaps maybe the Storm Trooper could be the guy getting all the fancy experimental tech they want to use while you still have your generic Lasman.

That said, I'd like for my wish list to include some GOOD sniper weapons and sniper gear that doesn't seem as crap as the stuff in the other games. I'd really like an excellent SP sniper weapon that doesn't massively suck against armor because it has zero to maybe one armor penetration.



@ SignOfTheSerpent, if you want some vehicles there is the Vehicles Apocraphy (or Apocrapha?). I'm not sure if it was FFG but it came out in 2008 and although unoffical looks like it came out the 'back room' at FFG. I don't know where to find it, it's been a while but someone here will know.

What do I want to see? Hordes of lasgun toting uneducated scum being sent to their deaths as a human tidal wave of flesh aka The Hammer of the Emperor.

..and Penal Battalions,

...and Ogryns. You just gotta love the big lugs.

Where it comes to advancement I think I would prefer the tree system from DH. After all, Almost all members of the IG were conscripts (Or Cadets if officers but it's the same thing.) The specialties would probably start a little earlier than DH, maybe as low as second or third lvl. After all, in the fluff many of the specialties are actually drawn from the ranks of other specialties anyway! (The Commisars are actually only promoted to Cadet Commisar after having served with a Stormtrooper unit.) Since it seems like this game will start at the basic (lvl 1) level like DH this does seem to make the most sense!

1. Horde rules to challenge mere mortals

2. Xp conversions to make it more easily compatible with the various other products

3. Throne costs as well as some form of requisition system

Being able to pull off Commissar Cain-style antics.

That is all.

1. Full range of options to cover every single unit option in the Imperial Guard Codex.

2. Options from some of Forgeworlds more exotic models, such as the Elysian Drop troops drop infantry (easy enough to do in any existing 40k RP book) and drop vehicles (grav-chutes for Sentinels and buggies).

3. A proper command structure with ranks that bestow both perks and responsibilities,and commissars being there to enforce the whole system.

A squad mode mechanic like in Deathwatch, but without squad mode abilities being tied to those Throne-Damned Oaths. That was a cumbersome mechanic.

Given FFG's fondness for trying to literally translate 40k game mechanics (which I dont agree with) I wouldn't be surprised if it had some Squad Mode like mechanic, probably called "Orders".

My wishlist

1/ A regiment creation system, similar to the Chapter making system in Rites of war

2/ Stats for Superheavy tanks and the big battle Titans

3/ An indepth explanation of the size and scope of the Imperial Guard (with lots of big numbers!)

4/ A description of various campaigns taking place across the Imperium.

My wish for Only War is a use it as a continuation of the Calixis Sector, given the change in landscape after a particular recent module. I''d also like to see some supplements or at least a nod for using things from DH in Only War since I expect the power levels to be similar.

Kasatka said:

1. Full range of options to cover every single unit option in the Imperial Guard Codex.

2. Options from some of Forgeworlds more exotic models, such as the Elysian Drop troops drop infantry (easy enough to do in any existing 40k RP book) and drop vehicles (grav-chutes for Sentinels and buggies).

3. A proper command structure with ranks that bestow both perks and responsibilities,and commissars being there to enforce the whole system.

Ditto.

Kasatka said:

1. Full range of options to cover every single unit option in the Imperial Guard Codex.

2. Options from some of Forgeworlds more exotic models, such as the Elysian Drop troops drop infantry (easy enough to do in any existing 40k RP book) and drop vehicles (grav-chutes for Sentinels and buggies).

3. A proper command structure with ranks that bestow both perks and responsibilities,and commissars being there to enforce the whole system.

IIRC vehicles are dropped with specially built Valkyrie vehicle carriers, not giant grav chutes.

DJSunhammer said:

Kasatka said:

1. Full range of options to cover every single unit option in the Imperial Guard Codex.

2. Options from some of Forgeworlds more exotic models, such as the Elysian Drop troops drop infantry (easy enough to do in any existing 40k RP book) and drop vehicles (grav-chutes for Sentinels and buggies).

3. A proper command structure with ranks that bestow both perks and responsibilities,and commissars being there to enforce the whole system.

IIRC vehicles are dropped with specially built Valkyrie vehicle carriers, not giant grav chutes.

That entirely depends on the regiment in question. The Elysian drop troops are specialist deep-strike troops, with heavy carapace armoured infantry and a dependance on man-portable heavy weapons, sentinels and attack/scout buggies (all unique to Forgeworld) that are all deployed via modified grav chutes from valkyrie transports and other high altitude transport vehicles. They don't however use battle tanks or anything particularly 'mechanised'.

I got my wish.

As fas as I can tell, everyone has shut up with all the whiny bitching and moaning.

MILLANDSON said:

Being able to pull off Commissar Cain-style antics.

That is all.

I want a "Studied under Cain" Talent on the Commissar Advancement lists.

I want playable Ogryns and Ratlings. They could also skip adventure in corebook and include vechicle rules instead.

Kasatka said:

DJSunhammer said:

Kasatka said:

1. Full range of options to cover every single unit option in the Imperial Guard Codex.

2. Options from some of Forgeworlds more exotic models, such as the Elysian Drop troops drop infantry (easy enough to do in any existing 40k RP book) and drop vehicles (grav-chutes for Sentinels and buggies).

3. A proper command structure with ranks that bestow both perks and responsibilities,and commissars being there to enforce the whole system.

IIRC vehicles are dropped with specially built Valkyrie vehicle carriers, not giant grav chutes.

That entirely depends on the regiment in question. The Elysian drop troops are specialist deep-strike troops, with heavy carapace armoured infantry and a dependance on man-portable heavy weapons, sentinels and attack/scout buggies (all unique to Forgeworld) that are all deployed via modified grav chutes from valkyrie transports and other high altitude transport vehicles. They don't however use battle tanks or anything particularly 'mechanised'.

I doubt your source is correct, I've read the Raid on Kastrel-Novem, in both the Valkyrie Sky Talon and the Tauros descriptions is states that they drop from very low altitude. This is the case for everything dropped by a Sky Talon, even supply pods. This is also probably the case for almost everything dropped by a Valkyrie, even troops.

I suppose there is room for 'giant' grav chutes in other regiments considering they aren't detailed like the Elysians are, but I seriously doubt it. Grav chute technology has, as far as I know, always been something rare and difficult to make, hence only specialists like Storm Troopers and the Elysians getting access to them. I don't think there even exists a grav chute that would be big enough to prevent even something as small as a Sentinel from being crushed when its dropped. How big would it have to be? How much power would it need? Most importantly, would it be worth spending resources on just so you could high altitude drop something as large and easy to hit as a vehicle? Nothing about a giant grav chute sounds plausible, even for 40k.

From Forgeworld

"Drop Regiments do not have access to many of the heavier armoured units deployed as standard with less specialised Imperial Guard regiments, and their Sentinels often fulfill this role as well as their more common scouting missions.

Elysian pattern Drop Sentinels have a more compact design to allow them to be accommodated within a Valkyrie Airborne Assault Carrier, or carried beneath a Sky Talon. The Sentinel also features an integrated Grav Chute mechanism to decelerate the Sentinel's fall during the final stages of an aerial drop. Complete resin and plastic kit including a choice of Multi-Melta or Heavy Bolter. Model designed by Will Hayes"

So yes they can have Grav Chutes. I look at it this way, if we can air drop a Humvee with large parachutes they should be allowed to drop a stripped down Sentinel.

Lightbringer said:


6. Playable Abhuman troops. Especially the Afriel Strain. I wrote up some rules for them in Dark Heresy a while ago – I’d like to see them in Only War. Perhaps even a setting-specific variation on the Afriel Strain?

Nathan “No1 h3r3” Dowdell wrote some excellent rules for abhumans in DH, so I’d love to see him do the same for abhumans in Only War.


Lots of playable abhumans - that's my one wish for this game. I'd be ecstatic if all of the abhumans from the White Dwarf article that introduced the Afrielis got full write-ups. Oh, and Lightbringer - I found you rules a while back & want to say that they are fantastic! aplauso.gif

Santiago said:


Though I do agree that better test reading is desired, it is not the end of the world.

I do have a question however, do the writers do their own test reading, if so, it is easy to overlook the mistakes you made.
A few months ago I wrote a LARP Setting/Rule book for my own LARP, I thought I picked out all the mistakes. Then a friend of mine read it, he founds dozens.
So never do your own test reading, have someone else do it.

Agreed. I've learned this myself from things I've had to write for work. It is so easy to overlook a blatent error that you have written! I do think that a better proofreading job should be done, especially if cut/paste is being used. I seem to remember reading a couple of skill descriptions in Deathwatch that referred to the "Explorer" using the skill! I find it very jarring when I'm reading something & an error jumps off the page to slap me in the face! That being said, I'm not up in arms, or anything. I love these lines & have wanted 40K Roleplay since the first whispers of it in the early '90s. I can't wait to see what lies ahead!

All I want is rules for the men of Tanith.

It would be also nice for FFG to give us more news about OW. I would like to have something at least once in 2 weeks.

i want rough riders nothing like hitting a blasphmer with a dinomite tiped lance

RichardX1 said:

MILLANDSON said:

Being able to pull off Commissar Cain-style antics.

That is all.

I want a "Studied under Cain" Talent on the Commissar Advancement lists.

That'd be awesome…. gran_risa.gif