Levels of Inquisitorial Knowledge

By Lucien Kallus, in Dark Heresy

I cant recall if I saw it anywhere, but are there any tables/guides for the amount of knowledge an acolyte can have of the Inquisition?

This I would imagine could have levels as in levels of success results, with people knowing certain amounts about different things such as knowledge of Radicals, then their names and basic principles, and then varying degrees of information about them. I was thinking of having something where certain Acolytes can try to look for information and give them a chance of variable 'levels' of knowledge. Any help would be greatly appreciated, thanks.

Sorry, I got most of the books and I have never seen a table with knowledgelevels. You are on your own there I fear.

Some Heresies are well documented and most of those will be known by high level Inquisitors, most inquisitors will know a bit of what happens in the sector they are working and then mostly what is of interest to them. Accolytes will probably know little more then what they need to know.

Of course, most people in the Imperium knowa little about heresy with the hipe that they know how to avoid it. For example that Xenos is bad, though a lot of them have never seen one, but everyone who looks funny nonhuman must be Xenos right? Following a dark cult is bad, problem is recognizing what exactly is a dark cult and what are properly pious emperor worshippers? Determining what is Heresy and what not, is a skill an Inquisitor will be working to develop his whole life.

I assume that the Acolytes' 'basic training' covers the info on the Inquisition in the 'fluff' section of the Rulebook; anything beyond that would fall under Forbidden Lore: Inquisition, except for such nuggets as I choose to include in the briefing for that specific mission

I think you may in fact have seen something in a book, and simply forgotten where. The Radical's Handbook has a bit on optional guidelines for knowledge inquisition checks.

Radical's Handbook, Page 77, Black Box.

It says the GM should adjust any such knowledge check as he sees fit, but they provide a baseline if you need it. In the case in the book, the forbidden knowledge (inquisition) check deals specifically with knowledge of radical movements in the inquisition.

Standard succes: you know it exists and what its core goal is.

1 degree: basic details about history and structure

2 degrees: details of its history in the calixis sector

3 degrees: rumours about its current activities

4+ degrees: deeper knowledge of the factions true nature and purpose.

These guideline could very well be used to model other knowledgechecks made by your acolytes.

Hope this helps.

-Nearyn

Thanks Nearyn, you were right.

I''m using restricted knowledge as a theme in my current Deathwatch game. The librarian has access to tomes that the other party members won''t see, mainly because there is no in-character reason for them to read them. The librarian is taking his duty as a keeper of lore very seriously.

As for inquisition, I imagine there are different levels of clearances. Or not, depending on the whims of the individual inquisitors involved. One cabal might have all their knowledge open for every member, down to the least acoylte, but those would be rare. More often, knowledge is kept from those without a pressing and obvious need, and sometime even from them.