Hallo there,
I’m in dire need of some advice on a Warp-capable transport ship.
1) Point of the story and planned development
At the end of the current adventure, my group’s Inquisitor will be sending the PCs to a paradise world on a one-month prize holiday, as he already did some times before.
This time though something will happen during the travel: a Warp storm will change the ship’s course and let her out at the opposite corner of the galaxy, on the fringes of the Tau empire, more exactly close to a human-inhabited, blueskins-owned planet.
The outline here is to have the PCs to be well received by the human hippie commies and forcibly incorporated into their community: my players will have to figure out a way to escape from here.
After this, the long journey home begins, divided into a myriad of mini adventures, the first of whom being the PCs getting into an Imperial fleet and, should they claim being agents of the Inquisition, being handed over to their Inquisitor’s rival Inquistor (I don’t think I will develop the puritan/radical rivalry though since I didn’t incorporate it nor hint at that in any of their previous adventures).
2) The ship they’re currently using
To bring them into this adventure I thought to have my players fly the same archotech shuttle their Inquisitor loaned them for their previous travels to the same paradise world: it is Warp-capable and fast even though it’s manned by a pilot only (whom they made friends with).
The escape plan from the Tau planet I sketched out provided that my players had to rescue both the pilot and the shuttle: of course, should they come up with different ideas, I’d been glad to indulge their plans but still I needed one, in case they didn’tcome up with any.
3) Where the current ship doesn’t fit
The shuttle though - ad its pilot - are an hindrance for the plot’s continuation: after their escape from the planet, I need the PCs to be kind of stranded, with no other means than their wits and what they’re wearing, and have them get their equipment anew, as their journey home moves forth.
They would also be unable to use any Warp-drive on their own but rather forced to scrounge, buy or earn a lift on liners.
4) Where I need help
Since the Inquisitor’s shuttle is too valuable to be lost and I don’t wish the pilot to be killed (he’s grown into a reliable and successfully portrayed NPC), I’m uncertain how to link the PCs travel to and from the Tau planet with the first of the following series of microadventures.
So
I really need a suitable transport to the paradise world and thus to the Tau planet
: it should be carrying very few people (even better if it’s the party only), expendable and likely usable as an escape ship.
I’d wish to avoid the «huge ship crushing whose only survivors are the PCs» stereotype because I as first wouldn’t be at ease with it.
Any idea?
5) The PCs
Currently the party is made of a guardsman, a scum and a void-born adept with some skills at piloting and navigation (she could be driving the escape ship).
Thank you for any assistance you’ll give me!