Which unit would you change and why?

By daniello_s, in Dust Tactics General Discussion

Just a question - what would you like to change about units?

My suggestions:

1. Zombies - remove FAST for sure (fast? zombies? come on!) and replace it with CHARGE (Zombie seeing enemy will rush towards him). Keep the DAMAGE RESILIENT skill but drop armour to 2.

2. Foxtrot/Rosie/Sniper Grenadiers/Observers/Angela - drop armour to 1 - light armoured units who prefer to move silently and stay in cover (snipers) and girls who are not carrying too much armour

3. Blackhawk - extend range of Dual Piat to 3 - 2 is a crap. 3 with FAST is nice but not overpowered.

4. Hermann - 1/4 against all vehicles. I suspect that's why he is carrying this big laser weapon.

Any other ideas?

daniello_s said:

Just a question - what would you like to change about units?

My suggestions:

1. Zombies - remove FAST for sure (fast? zombies? come on!) and replace it with CHARGE (Zombie seeing enemy will rush towards him). Keep the DAMAGE RESILIENT skill but drop armour to 2.

2. Foxtrot/Rosie/Sniper Grenadiers/Observers/Angela - drop armour to 1 - light armoured units who prefer to move silently and stay in cover (snipers) and girls who are not carrying too much armour

3. Blackhawk - extend range of Dual Piat to 3 - 2 is a crap. 3 with FAST is nice but not overpowered.

4. Hermann - 1/4 against all vehicles. I suspect that's why he is carrying this big laser weapon.

Any other ideas?

Dust Zombies are not you regular Zombies though, look at their action poses, they don't ebven lose their intelligence. Removing Fast and A2 would make them pretty usless.

Why drop the snipers armour, they are wearing the same armour as the rest of the troops. You ca't drop heroes down to A1 as there are a fair few unarmoured ones and they would be able to join any units. Look on DT heroes as heroes from the films where they don't need armour as their physical toughness or agility protect them.

Yup, Herman is a bit of a wus.

1 - I'm ok with the fast zombies, but making them Armor 2 could be good.

2 - While I agree with regards to the girls, it creates the problem of not being able to attach them to all those A2 squads. I think giving Angela 3 Health was already a good move.

3 - Totally agree. The PIAT having the same range as a napalm thrower is ridiculous and very hard to use.

4 - Guess that would help.

5 - Give the axis heavy walkers an extra range 6 MG. For such a huge beast they are very limited.

6 - Give the Loth Fast or some other movement ability.

I would like to have some other abilities for the gorillas. Give them "Jump" and change armor down to 2. Maybe give them "Movement: 2" instead of "Fast". Markus should get the higher movement as well for lowering the armor.

Death Dealers - Give them UGLs like their models show they have.

Recon Boys - Give them fast, they're even described as being fast.

+1 for Piat on Blackhawk having 1 less range than it probably should have.

+1 for Loth having Fast that or knock its point cost down a bit more.

-I'd give Recon boys either scout or fast, leaning toward scout.

-I think the Hermann probably needs some kind of boost, but I'm not really sure what. I'd probably just lower the points cost to the 22-24 point range.

-Up Blackhawk range to 3

-Increase cost of Recon Grenadiers from 16 to 18. They are too much of a no brainer choice compaired to the Battle Grenadiers.

I would split the Königs-Luther's main weapon into two separate weapon lines to give the option of firing on two targets a turn. Obviously split the damage amount per weapon's line. I would give it a special ability where if it fired both main cannons at a single target it would roll once for a hit and add both damage amounts plus a point of damage.