My team is about to board a Sisters-held Blackship that has been overrun by rogue Psykers. I'm looking for some input into what all the team would encounter.
Currently I have:
Blocked Door/Bulkhead that they need to tech past, or Melta.
Rogue Psyker - fight
Random psychic phenomena like a lost IG 'ghost' squad that keeps reappearing but has no effect on the mission.
Warp-Walking from one ship to another
Capture not kill orders for some Psykers
Rival Inquisitor (taken from Purge the Unclean)
Warp Portals that release some lesser demons
environmental hazards like pipes bursting and hallways collapsing
rescue/exfiltrate some IG