I've been a fan of Anima Universe for some time now and when the game wasa finally translated onto English I was keen to buy a copy.
But what I saw under the cover puzzled a lot... Apart from beautiful illustration, colourful seting and the like, the game mechanic itself gives me creeps. The only question that spring to my mind is: "is the game playable at all?" Do all these rules like "checking to get the result, checking for the severity of the result, checking for the result itself" are nesessary? To my mind a cinematic game (which Anima states to be) should have simple, dynamic rules, so that you don't have to flip a hundred of pages each time your character got hit. And Anima is one of the most mechanic-heavy games I've ever seen.
To make it clear - I don't want just ti criticise the game pr drag about this and that being bad. I want to run an Anima campaign, but the sheer amount of rules disturbs me to the point of abandonning the game. Does anyone has similar problems? Maybe there are some house rules to lighten the mechanic? (A few modifications did come to my mind during reading)