I was looking through my books, and I found an item in Into the Storm I would want a high-end NPC to have, a Conversion Field. He is a melee-focused military character fighting Orks, and the idea of flashes blinding them, and making their attacks a lot less lethal for him and his assualters, appeals to me. The problem I am having is, I found the PFGs in the main book, but it just says that they blind enemies; it doesn't mention if there is a range for the flash, or a check to avoid being blinded, as I would say most Orks aren't wearing the protective goggles, nor does it say how long the effect lasts. While it seems like a nice piece of equipment, and one that can make the Guardsmen much more efficient in close combat with the greenskins, it just seems to be lacking some important rules. Might anyone be able to help me?
It's too bad TT Guardsmen have no dedicated Human assault forces; this character is sort of a game project/fanfiction element combo, and I was hoping to represent some of them with minis, but short of Ogryns, TT IG lacks particularly good Assault troops, and so I don't know what unit would charge in with the dual powerfist-wielding Governor-Militant, but oh well; in RP, "regular" Guardsmen/Kasrkyn/Stormtroopers could do it, especially with the enemies often being blinded.
). Since he isn't a Rogue Trader (he could play a bit like one, but he's more a highest-ranking soldier, given stuff to procure this one lost planet, in the name of the Imperium), I tend to want to limit, in bits, the availability of exotic stuff he gets, since he just has "regular" troops, their gear, his advisors (magos, primaris, L. Commissar, Ord,, and anything cool that the tech-priests can churn out of the manufactorum. There were a few cool things there, such as some rarer-pattern tanks (his small Cadian group has Elysian allies for their composite regiment, so he had almost no tanks under his initial control), the bits of a big weapon, the remnants of the fortification they are all found in, and an Inquisitor does show up, bringing two "specialized" minions, but still, they don't get much from off-world, yet, and have to be a bit self-sufficient. So, I'm not too sure what else they might want to give them that leg up against the Orks, who otherwise control much of the forested territory surrounding Titanspire.