Hi, I am currently running a campaign including a lot of official FFG modules (Currently am on Haarlock's Legacy) Already have a problem, though the module says it is good for almost every level of gameplay, and my team is semi-high tier (rank VI) I have this very pesky problem with Telepathy Psyker, who destroys almost every plot in there.
Thanks to use of Dominate power, Compell and Projection, he can be everywhere in a SOLAR SYSTEM, and cast any of Telepathy powers pool including most deadly ones. Being on Quaddis, in the early begining, thanks to projection he managed to infiltrate political powers, call for help, reaching almost any astropath in his vicinity and walk in enemy territory freely Dominating people, reading in their minds unrevealing whole lots of plot and skipping whole chunks of modules, turning Tattered Fates - a survival horror so to speak... into absurdly easy cakewalk of manipulation.
Now... I know I could just send a lot of threats to his boddy left behind, just for sake of it, but I am not a fan of cheep tricks, unless I got some solid plot or situational back up.
Now... it seems odd and totaly overpowered to me to see this fella just walk arround in his ghost form commanding people and abusing power. Of course against the enemies of the imperium, and antagonists of the module.
So my question is: is there a limit to powers a psyker can do while using projection, or how to limit his distance of operation? How the hell does it works, can he simply think of anyone, appear anywhere and do whatever he likes like it kinda states in core handbook and errata?
Common enemies have their stats about 33 to 44. Our psyker has Will Power score of 63, scoring overbleeds for his powers, he is pretty much unbeatable when making oposed WP test to banish him. But than... if you banish his projection, he can simply appear again! Pulling same trick out his sleave... What's there to stop them?
Can anyone tell me how this Projection power works exactly and what it allows psyker to do? And how to limit this without pulling out your own cheep tricks of equiping every single trooper with null-field or something.
Currently it's one of most gamebraking careers I've seen. Also how to deal with Dominate Power and beasts? Can you use it on them or not? Rulebook does not state any true answer, and whenever I put my chaps against any kind of monster, like a giant T-Rex like in Deathworld jungle... instead of having an atmosphere of threat, chace and wild survival horror, I got my psyker own his ass with exceeding Will Power stat and forcing the creature to pretty much listen what he wants. At some point we feel rest of the team is really obsolete, he can do same things with waaay better results.
I don't want to put some counter-psychic stuff in underhive ganger base just for sake of making it more difficult for him, cause I see it as gamebraking, and really giving the feel GM tries to slow him down on purpose when there is no chance antagonists should have any of such counter-devices.
Currently Haarlock's Legacy adventures are soooo far from the aimed plot it's pointless to run the module already. Please help cause I'm kinda fed up with any mystery and investigation being solved by a mind-reading ghost who gets to the gist of things so fast we could have an ending of a scenario on the same session we started it, skipping to the end in first hour. (I know the starting antagonists of the plot - being just troops for the meat grinder, have no resistance to his psychic powers or suck at this... and reall kingpin that's behind it all is already skilled enaugh to stop intrusion of psycher's mind... so it's kinda obvious that whoever he encounters that can deffend against his psychic eyes is pretty much the bad guy of the story - "that's the guy we got to question and take down" ... "What? We cant? He must be a powerfull psyker himself..." ... " and if there is a psyker powerfull enaugh to stand behind our case and oppose us, that means it's pretty much illegal, dangerous and has something to do with the evil cults, deamons and so on..." You get what I mean, I guess. And if you analyse modules, they are all pretty much build like that.)