Career Flow-Chart?

By Gearbarrel, in Warhammer Fantasy Roleplay

Hello All,

I picked up the core set a few months ago, and I'm now planning to run a game with 4-5 people - most of whom have no experience with the Warhammer Setting or 2nd ed. They're currently deciding what they want to play - which will determine which expansions we need to buy.

I've explained the idea of careers to them all, and most of them are looking for some sort of Flow-Chart that lists all of the career progressions for 3rd edition. IE: Zealot > Witch Hunter > Witch Hunter Captain. Has anyone put something together that stretches across all of the expansion sets?

Any other advice regarding starting up a campaign for 3rd ed would be greatly appreciated. It'll be my first experience with 3rd edition, so it should be interesting.

Thanks!

Only a minority of careers have specific pre-requisites so the flow chart would only be relevant to those.

I sort the careers into piles of Basic, Intermediate, Advanced etc. and leave it at that for my players when they are looking at careers.

Lure of Power is the only expansion i've seen that can cause some really "oh, if I had known" moments. I don't rate it the best overall (I like the priest and wizard ones best overall) but it gives social class and noble rules including "what it takes to be a real noble" which starts with character creation.

My main advice is that they should create something collectively, agreeing on a group identify (party card, even if only used for this purpose).

Are your Players familiar with the Warhammer Old World?

if you haven't nabbed things like Count Dimon's rule summaries from Glitzman's Gallery that's the first thing to do.

for starting to play i would highly recommend to you the scenario in the tome of adventure, called "and eye for an eye". this is a perfect scenario to get into to mechanics of the games and it presents opportunities to use alot of different skills.

but as valvorik said, there is not really a flow chart for the careers, and the wizards/priests are clear i guess.

i would just suggest a good mix of careers/races, determined by the group. maybe a setup like:

a priest, a dwarf slayer, a roadwarden, maybe an investigator for the intelligence part, a zealot to crack things up a little....