The State of the Legions

By Gurkhal, in Black Crusade

State of the Legions


This is something that I’ve wanted to do for some time. It’s an overview about how the Legions that joined with Horus are faring at present in my game. Obviously this will come into conflict with various canon sources and stuff but I am aware of it. I’ve also added a part about how I could see that bringing in Traitor Legionaries could work and be explained in a Black Crusade game. Look forward to any and all comments and examples for the how the Horusian Legions (made that one up so that the Chaos followers won’t need to use the Imperial “Traitor Legions” term).
And also because there was some time since we had a good fluff discussion over at the BC forum. :)
I apologize for the crappy English

Black Legion: The Black Legion is in terms of organization splintered into a number of warbands of different seizes but most of them maintain an identity on some level as Black Legionaries even while a significant portion of them are either converts from other legions, warbands, Chapters or were created with stolen gene-seed. The unifying force within the Black Legion is Abaddon under whom the Black Legionaries gathers for major operations, the most famous of these being the Black Crusades. At most times the various warbands are pursuing their own agendas however there is a collective view within the legion that they are the given leaders in the Long War against the Imperium and that they are superior to all other legions, loyalist or Horusian. This is an assertion that more than a few would like to challenge even though no one wields the same influence as the Black Legion Warmaster. The most significant splinter group within the legion’s ranks, and which are actually working against the rest, are the Sons of Horus warbands. These warbands left the main body when Abaddon destroyed Horus’ body and re-formed the former Sons of Horus as the Black Legion. Those who balked at the changes either fled atop the tides of the Warp to the corners of the galaxy or where slain by Abaddon and his loyalists. To this day they preserve their hatred and work for revenge against both the Imperium of the Carrion God and the traitors in their own legion who betrayed the Warmaster’s legacy.

It is natural with those who have turned to Chaos that some have left the warbands to make their own way for one reason or another. Some of these legionaries have fled due to problems of conflicts but even more have ambitions that they felt were strangled within their former warbands and so they sat out to find their own way to power in the galaxy. While some Black Legionaries obviously have disregarded any and all connections to the greater Black Legion most still harbor the ambition to return to the fold, with their own warband at their back.

Word Bearers: The Word Bearers are reasonable united with their two bases of operations in the Eye of Terror and the Maelstorm respectively. Formally the legion is ruled by the Dark Council who acts as the representatives of the Primarch Lorgar and rule in his name. Thanks to the mostly intact legion structure the Word Bearers are a power to be counted with and the various campaigns undertaken by the legion are coordinated with each other and the forces present have at most times been assigned from above in the hierarchy. Unlike almost all legions the Word Bearers still create their recruits almost exclusively from the pure Word Bearer gene-seed and while Chaos Space Marines can be allowed to accompany Word Bearer formations and fight with them these Marines can never become Word Bearers themselves. The Word Bearers tends to view themselves as the most devoted, faithful and true of all the servants of Chaos and it’s a common thinking within their ranks that Mankind would be better off with Chaos than with the Carrion God. Much thanks for their maintained organization and driven ambition the World Bearers may be the most numerous legion of all, and certainly the most numerous when if counting only those members who have a pure gene-seed.

Due to the zealous culture of the legion, the madness of Chaos and the strict hierarchies of the legion there are large numbers of Word Bearers whose beliefs does not fit the ones accepted by the legion as such. Many of these dissidents have left the main legion and often organized in a small cult around a charismatic leader with commonly held beliefs regarding Chaos. These splinters can leave for all manner of reasons, from a belief that the gods have called them, they have experienced some truth they wish to share with the galaxy at large, a bad run-in with a superior over matters of theology, considering themselves to be held back by the legion’s hierarchies etc. the reasons are almost as many as there are Word Bearers who strikes out on their own but very often their faith is involved on some level or another. But while there are those who leaves the legion one shouldn’t discount the many emissaries and missionaries who are sent out to spread the word of Chaos to the galaxy on behalf of the legion itself.

World Eaters: The World Eaters legion has completely disintegrated and splintered into different warbands following their leader or smaller groups or even lone warriors who attach themselves to large warbands for the promise of glorious bloodshed and slaughter in the name of the Blood God. While many veterans of the Long War remembers and reveres Angron most World Eaters cares little for anything other than to kill in the name of their bloodlust and what is supposed to be World Eaters warbands can often be made up mostly of other Khornate renegades with no interest or even understanding the legion concept. Ironically enough these makes the World Eaters very much like their Primarch who cares nothing for his supposed legion and only lives to kill for his god. Some of the larger warbands maintain the ability to create new Marines with appropriate gene-seed and make the same implants that Angron used on his legion but this gene-seed is more often than not either mixed between World Eater and other or entirely belonging to another group and only accessible to the warband after looting or a brutal and uncertain retrieval from the corpses of the slain. Due to the limited numbers of new World Eaters created and their constant attrition from their endless fighting the World Eaters are among the least numerous legions of all.

Due to the nonexistent of a World Eater legion to splinter from all World Eaters are more or less splinter groups or individuals. No matter if they do so alone or in a warband numbering thousands of warriors, the World Eaters lives only for the sake of glorious bloodshed and eternal war.

Emperor’s Children: Just like the World Eaters the Emperor’s Children have been broken up into many different warbands each looking for opportunities to satisfy their lusts and cravings. The legion’s own Primarch, Fulgrim, has retreated to his own daemon world which he rules with only his inhuman whims to care for. Cut off from their Primarch and overtaken by the influence of Slaanesh anything beyond personal gratification has largely become meaningless and the concept of legion is at best a trivia to them. They disregard the creation of new Emperor’s Children, with a very few exceptions like Fabius Bile. And just like the World Eaters the Emperor’s Children are getting all the rarer even while their attrition rate isn’t nearly as high as that of the later.

The Emperor’s Children travel across the galaxy in order to find their cravings satisfied, their warp-tainted fantasies realized and their unnatural urgings slaked. While the embrace of Slaanesh have left them with similar outlooks the nature of the urgings, fantasies and cravings for which their entire existence circulates can and often are radically different between individual Emperor’s Children.

Thousand Sons: The Thousand Sons are formally based on the Planet of Sorcerers in the Eye of Terror although the unity that their physical concentration gives is an illusion. The sorcerers of the legion have been drifting further apart and been spending more and more time pursuing their personal agendas rather than working for some abstract “legion” interests. The Primarch himself, Magnus the Red, has become more and more distant as the millennia passes and only rarely interacts with anyone as he’s fallen to dark brooding. He loves the ideal of his legion and his memories of the legion that was once his while he hates the legion that he has now and so would rather not have anything to do with them. Much due to the Rubric which Ahriman cast over it to protect it from the destroying mutations of the warp. Due to the current situation the creation of new Thousand Sons sorcerers happens very seldom and only when several existing sorcerers think that they would have something to gain from the creation of a new addition to their ranks and not see it as just another rival to contend with. When a new sorcerer is created it is always from the use of sorcery and which means that there is something that separates the sorcerer from more conventionally created Space Marines. The Tomb Marines themselves tend to be summoned back into their armors when casualties have been taken to continue the Long War at the behest of their sorcerer masters for all eternity. While there are some numbers of Rubric Marines the sorcerers themselves are very few and while often powerful are not likely to get more numerous any time soon.

Many sorcerers have left the Planet of Sorcerers for various reasons and now walk alone with larger warbands. Some of them seek arcane knowledge, some power, some to escape the constant scheming and manipulations between the sorcerers and some fears that Magnus will one day decide to destroy the mockery of his legion that dwells with him and want to keep a distance to him when that time comes.

Death Guard: Unlike the other three Cult-legions, those who have been claimed by one Chaos god for itself, the Death Guard has remain somewhat viable as a legion even with several drastically changes to them. The Plague Planet is the legion’s base of operations and from there they launch their expeditions to spread the plagues of Father Nurgle. The Daemon Primarch Mortarion rules over his world and legion from a great citadel atop the highest mountain on the planet with his legion similarly entrenched in citadel overlooking the landscape. But even while not splintered entirely the legion has fractured and reformed itself into various sub-factions and warbands who compete with each other for the favor of Nurgle and Mortarion. Due to the resilient nature of the Plague Marines who makes up the majority of the legion the creation of new Death Guards is not a high priority although it still does happen but more common is for Nurglitch Chaos Space Marines to join with one of the warbands and in that way fill any gaps in the ranks. Still the Death Guard has some degree of numbers and while not very numerous they are not sparse either.

While the Death Guards are pretty united there are those who want to try their own wings, be it from a zeal for Nurgle, desire for glory, fleeing from some past or anything else. The Death Guards leaves the Plague Planet for sometimes centuries on end in shifting numbers and lets the tides of the bring them where them were the warp pleases and in that way several of them have either left his previous comrades or wandered off by his own free will.

Alpha Legion: The most successful legion in the aftermath of the Horus Heresy is most likely the Alpha Legion for it has maintained more or less the same bases that it occupied before the Horus Heresy and remains operational also within Imperial space despite repeated Imperial attempts to track down and destroy them. No one really knows what the Alpha Legion’s true situation is but the most plausible scenario is that it has fractured into warbands with loose lines of communication and occasional cooperation between each other, and possibly under some nominal guidance from Alpharus and/or Omegon. What is certain is that the Alpha Legion is very active to fight the Imperium and anyone else that might get in their way and that includes other Horusian legions as well as other Alpha Legion warbands. What the real goals and status of the legion actually are, if there are any, there probably isn’t anyone who knows for just as the Alpha Legion uses miss- and disinformation against their enemies and allies on the outside so does it also do on the inside in all directions. The officers lies to their men and peers while the men deceives their comrades and superiors alike, in an effort to gain an advantage over each other and Alpha Legion warbands undermining each other’s efforts are far from rare.

One can encounter Alpha Legionaries alone or in groups of almost any seize across the galaxy and due to the subterfuge of the legion neither anyone meeting the legionary or the legionary himself can be sure for the real reason that he is in one place or another. It may be due to his own will, according to the instructions he’s been given or there might be some other reason. Some legionaries get fed up by the constant deception and leaves to make their own ways and some are sent on missions that leads them away from their previous warbands and often under misleading labels. All in all there are a thousand reasons that are given for why an Alpha Legionary would strike out on his own and most likely there are a thousand hidden reasons behind the ones given.

Iron Warriors: The Iron Warriors are a legion which has halted halfway between unity and dissolution. The legion is centered on Medrengard where the Daemon Primarch Perturabo rules over an industrial hell from his Fortress of Hate. The Iron Warriors themselves are divided into different warbands and sects, like most other legions, but the most notable are the Grand Companies who are a kind of a halfway creature between the old pre-Heresy organizational form of the legion and a “traditional” Chaos Space Marine warband under the command of a warsmith. While all Iron Warrior warbands hail Perturabo as their overlord due to his mastery over the world on which they dwell they are constantly at war with each other or launching raids against both other daemon worlds or the Imperium While the Iron Warriors fights Perturabo broods in his fortress for reasons unknown and is rarely seen or heard from. The Iron Warriors are notable for their drive to create new warriors to both fill and expand their ranks in which they use both their own gene-seed as well as that captured from loyalist forces and which is causing the legion to actually grow in numbers. If Perturabo or some other leader could unite and focus the Iron Warriors in the same manner that the Word Bearers and Black Legion are focused and unified then the Iron Warriors would stand a good chance to challenge both these legions for the position as the “leading” legion in the Long War and the Eye of Terror. But so far there hasn’t been any signs of it.

Naturally there are great numbers of Iron Warriors who have wandered away from Medrengard in order to find power, escape vendettas, find freedom or some other reason. Due to the industrial nature of Medrengard and the legion’s traditional interest in technological skills and sciences of siegecraft many Iron Warriors are recruited as much for their martial power as for their technological skills and knowledge into other warbands.

Nights Lords: Splintered and divided the Nights Lords have turned themselves against both the galaxy and each other. When their Primarch was slain by an Imperial assassin there was little to prevent the legion from turning to lesser warbands or joining others. While most Night Lords would count themselves as godless after their apostasy from the Emperor’s light a significant minority of the legion has embraced Chaos akin to the ways of the other Traitor Legions. The relations between the two groups are tense at best and often turn to violence when they cross paths. While many remember the Nights Haunter almost every single member of the legion twists that memory to serve his own purpose and justify his own choices and despite the vocal veneration there isn’t any vision or interest in re-forging the legion among the Night Lords’ bitter, cynical and hateful ranks. Most Night Lords considers themselves to be free from any chains and fight only for their own survival, and occasionally their sadistic satisfaction. The Night Lords, when they are able, creates some new members but not enough to stand out either for being few or many and unlike some of the larger legions they lack the drive to really do more than necessary.

There are a great many ways that a Night Lord may break away from his fellows as the concept of breaking apart is almost a theme within the legion where cynics, bitterness, brooding and hate make up much of their intellectual culture. The same reasons that can motivate other Chaos Space Marines to break with their legions can also motivate Night Lords and once they join with other heretics the illusion of freedom that they cherish often shows itself to be empty and many starts on the steps down the road to corruption in service to the Chaos gods, no matter if they know or acknowledge it or not.

I like much of what you have up there, and I don't really see anything that really breaks most of the commonly known canon.

I would like to see some mention made of those World Eaters that are not Berserkers and those Emperor's Children that are not Noise Marines. There must be some members of these groups that still have some gray matter left. I'm not sure if there are nay members of the Death Guard that are not Plague Marines, but it's possible that a new recruit to that Legion doesn't start off with that status immediately.

HappyDaze said:

I like much of what you have up there, and I don't really see anything that really breaks most of the commonly known canon.

I would like to see some mention made of those World Eaters that are not Berserkers and those Emperor's Children that are not Noise Marines. There must be some members of these groups that still have some gray matter left. I'm not sure if there are nay members of the Death Guard that are not Plague Marines, but it's possible that a new recruit to that Legion doesn't start off with that status immediately.

Thanks for your comments. :) Its reassuring to hear I'm not breaking any canon as I was afraid that the Word Bearers, Death Guards and the Alpha Legion might have been a bit on the edge.

In regards to the World Eaters and Emperor's Children you are right that there most likely are a few members who haven't degenerated entirley yet. I'll see if I can't get in a mentioning. Same goes for the Death Guard as you are very right in that a new recruit won't start at once as a Plague Marine.

I like this, very nice. Having read Abnett's Legion, I imagine that the Alpha Legion might be going through a bit of a splintering itself, similar to the Night Lords. Those that have the original intent of their Primarch(s) in mind, to serve the Emperor by destroying the Imperium, and others who have gone over to the Chaos gods, made pacts, and lost sight of their true goal.

Speaking of Old Guard vs. New, isn't the Night Lords' balance tipped (numbers-wise) in favor of the New, particularly after what we've seen in A-DB's Night Lords series?

igotsmeakabob!! said:

I like this, very nice. Having read Abnett's Legion, I imagine that the Alpha Legion might be going through a bit of a splintering itself, similar to the Night Lords. Those that have the original intent of their Primarch(s) in mind, to serve the Emperor by destroying the Imperium, and others who have gone over to the Chaos gods, made pacts, and lost sight of their true goal.

Speaking of Old Guard vs. New, isn't the Night Lords' balance tipped (numbers-wise) in favor of the New, particularly after what we've seen in A-DB's Night Lords series?

Thanks for your comments. :) Therer are without doubt alot of stuff like splinteings, reformings, schisms and such that goes on among the Alpha Legion but those guys keps a lid on just about any information from getting out. As for the purpose of the Alpha Legion I'm kind of not actually buying that they ever were hidden loyalists but I can certainly see the charm in that scenario.

To be honest I haven't read the Night Lord-series so I wouldn't know for sure. :( But it wouldn't suprise me if it was like that.

I've read the Night Lords series, working on Void Stalker right now actually.

It isn't said explicitly, but implied that there are no new Night Lords, the Legion is basically in a slow death stage because of it's fractured nature. This is slowed by the fact that the Traitor Legions aren't subject to time in the same way that the Imperium is. For example, the main character, Talos, is about 300 years old, even though he was alive during the Heresy. The flow of time happens in fits and bursts for them, rather than a straight line. The same can be said for most of the Night Lords, and probably most of the other Legions as well.

DJSunhammer said:

I've read the Night Lords series, working on Void Stalker right now actually.

It isn't said explicitly, but implied that there are no new Night Lords, the Legion is basically in a slow death stage because of it's fractured nature. This is slowed by the fact that the Traitor Legions aren't subject to time in the same way that the Imperium is. For example, the main character, Talos, is about 300 years old, even though he was alive during the Heresy. The flow of time happens in fits and bursts for them, rather than a straight line. The same can be said for most of the Night Lords, and probably most of the other Legions as well.

Thanks for the comments. :) I'll take this into consideration to change it that that the Night Lords are in fact on the same kind of course that three of the Cult-Legions are although I'll probably keep that they do create some new Marines but it is very rare and so the legion is likely to actually die out at some point in the future. Kind like what I've writen in regards to the Thousand Sons in the regard of creating new Marines.

If it's stated in the NL series, we have a conflict of fluff in this case... There's a short story of Night Lords recruiting in one of the Marine compilations, it also includes a conflict between 'old guard' NLs and the new ones that embrace Chaos' mutations.

igotsmeakabob!! said:

If it's stated in the NL series, we have a conflict of fluff in this case... There's a short story of Night Lords recruiting in one of the Marine compilations, it also includes a conflict between 'old guard' NLs and the new ones that embrace Chaos' mutations.

Well conflict of fluff means we can make what we want with less chance for being called out. How about this? The ones who have embraced Chaos may create new Night Lords, as well as a rare few warbands with some more visionary leaders, while the majority of the old Night Lords lacks the drive to push forward to create new Marines. Thus the majority of the Old Guard of the legion could be non-Chaos and the majority of the New Lords could be aligned with Chaos.

What do you think about that set-up?

Read Nightfall by Peter Fehervari from Heroes of the Space Marines. Definitely solid stuff.

Will do when I can. :)

Its a solid write up, I'll be sure to shove it down the throats of player marines in the coming games so they have a much better idea of where they've come from. Looking at it from this consolidated format and given the fact that its drawing mostly pro-Imperial sources that would have influenced the background- chaos marines are more or less a spent force in the galaxy. Gives two ideas from both perspectives as a GM and a Player-

1. The Imperium is full of **** and lying to the population at large, that traitor marines are a non-issue due to a lack of cohesion, resources and numbers.

2. If there aren't a lot of traitor marines, making more and gathering them under your banner will make you a very influential and dangerous individual

MKX said:

Its a solid write up, I'll be sure to shove it down the throats of player marines in the coming games so they have a much better idea of where they've come from. Looking at it from this consolidated format and given the fact that its drawing mostly pro-Imperial sources that would have influenced the background- chaos marines are more or less a spent force in the galaxy. Gives two ideas from both perspectives as a GM and a Player-

1. The Imperium is full of **** and lying to the population at large, that traitor marines are a non-issue due to a lack of cohesion, resources and numbers.

2. If there aren't a lot of traitor marines, making more and gathering them under your banner will make you a very influential and dangerous individual

Thanks for your comments. :) I'm not sure I agree that the Chaos Space Marine Legions would be a spent force but I can see where you are coming from. Its however certainly the case in regards to the World Eaters, Emperor's Children, Thousand Sons and Night Lords though.

Just some thoughts about the Thousand Sons, especially now that we have a writeup about them which will appear in Tome of Fate.

The Thousand Sons were always a small legion. According to the book "Thousand Sons" they were about 6,000 strong during the great crusade. They took great casualities during the scouring of Prospero by the Space Wolves. By the end of the book, there were 1242 Marines left after Prospero, and that was before the Rubric of Ariman destroyed the Legion and created the zombie marines (plus, another 72 succumbed to mutation), leaving 1170 marines.

"Thousand Sons" was heavy with numerology. During the whole book it would describe numbers as having value and occult influence. As imagined, factors of 9 were always present. I always thought that 1 in 9 stayed as a Thousand sons marine, the other 8/9 were Rubric marines. Again, the sacred number of the coven for Tzeench.

Fast forward 1,000 years to the battle of the Fang. At that time, the book indicated that, despite the vast army that the Thousand Sons had assembled, only about 100 were "true" Thousand Sons marines, while the rest were Rubric Marines, along with lots of Chaos Cultists. During the book some of the Thousand Sons die, and it is obvious that the problems of mutation still occur. It is not stated how much, but during the climax of the book when the fury of the Space Wolves descended upon them (again), they must have taken heavy casualties.

So, the Thousand Sons have undoubtably vast arcane powers, but they are very rare. The newest writeup said that they do not recruit new members so they are truely a dying breed. Being arch enemies with one of the most savage chapters in the Imperium does not help.

Thanks for your comments. Some very interesting things about the Thousand Sons that I didn't know about. happy.gif

peterstepon said:

Just some thoughts about the Thousand Sons, especially now that we have a writeup about them which will appear in Tome of Fate.

Sure, fire away!

peterstepon said:

The Thousand Sons were always a small legion. According to the book "Thousand Sons" they were about 6,000 strong during the great crusade. They took great casualities during the scouring of Prospero by the Space Wolves. By the end of the book, there were 1242 Marines left after Prospero, and that was before the Rubric of Ariman destroyed the Legion and created the zombie marines (plus, another 72 succumbed to mutation), leaving 1170 marines.

I knew and figured they were not among the larger Legions but only 6000? That's hardly men enough to call a Legion, let alone what few survivors that would have made it.

peterstepon said:

"Thousand Sons" was heavy with numerology. During the whole book it would describe numbers as having value and occult influence. As imagined, factors of 9 were always present. I always thought that 1 in 9 stayed as a Thousand sons marine, the other 8/9 were Rubric marines. Again, the sacred number of the coven for Tzeench.

I see. Well I didn't know about this but I'll be sure to enter some numerology when I introduce a Thousand Son NPC. Thanks for the info! This will allow me to flesh things out a bit.

peterstepon said:

Fast forward 1,000 years to the battle of the Fang. At that time, the book indicated that, despite the vast army that the Thousand Sons had assembled, only about 100 were "true" Thousand Sons marines, while the rest were Rubric Marines, along with lots of Chaos Cultists. During the book some of the Thousand Sons die, and it is obvious that the problems of mutation still occur. It is not stated how much, but during the climax of the book when the fury of the Space Wolves descended upon them (again), they must have taken heavy casualties.

I honestly didn't know they were that ****** as I thought that there might have been around, roughly, some thousand Sorcerers on the Planet of Sorcerers in the modern time. This certainly paints them as just as doom, if not even more so, than the World Eaters and the Emperor's Children. I wonder if there's a reason to why three out of four Cult-Legions are pretty much set on the path of collective destruction?

peterstepon said:

So, the Thousand Sons have undoubtably vast arcane powers, but they are very rare. The newest writeup said that they do not recruit new members so they are truely a dying breed. Being arch enemies with one of the most savage chapters in the Imperium does not help.

For once I think that I will go against the canon in my description and make it so that new Thousand Sons sorcerers are indeed occasionally created but I'll change it showing more how the Thousand Sons Legion is going down the same route as the World Eaters and Emperor's Children to destruction. Possibly I'll make it so that in addition to losses suffered against outsiders the Thousand Sons sorcerers on the Planet of Sorcerers are killing each other off, with a big TZEENTCH trademark all over it, in various feuds, machinations and schemes which are depleting their numbers even faster.

I am glad I could help! The information I gave was based on three books, "Thousand Sons", " Prospero Burns", and "The Battle of the Fang". All are excellent books and all talk about the rivalry between the Thousand Sons and the Space Wolves.

SPOILER ALERT

You see, the Thousand Sons always suffered from mutation. That was one of the resons that Magus made his deal with the devil so to speak, his legion suffered a great deal from mutation and he was desperate to stop it. In addition, remember that the Thousand Sons dove deeply into occult studies. If the warp is something that is dangerous and should be approached with caution, the Thousand Sons dove headlong into it. If nothing else, it was their curiosity with the occult that ultimately had them censured by the Emperor.

They could not have had a worse enemy. In Prospero Burns, you see the Space Wolves up close. Their real name is the "Vilka Fenrika" or the Wolves of Fenris. They are the Emperors executioners. They are probably one of the most brutal and efficent killing machines in the galaxy. When they fell upon Prospero they were utterly devestating and left nothing standing. They both inflicted and took heavy losses from the Thousand Sons. Prospero Burns suggests that it was actually part of the grand plan of the arch enemy to have both the Space Wolves and Thousand Sons fight each other to further the gains of Chaos.

Battle of the Fang takes place about 1,000 years latter at an epic showdown. Needless to say, while the majority of the Space Wolves are out hunting the Thousand Sons, the company that got guard duty got the real fight. I remember during the book that there were only about a hundred true Thousand Sons left, so when they die it is a real waste. Again, the problem with mutation has not gone away as can be seen with one of the main characters.

Remember also, according to all the canon, probably the worst thing to happen to the legion was the Rubric or Arihman. Magus was so enraged that he wanted to kill Arihman but Tzeench stayed his hand and he had him exiled instead. Again, the problem was mutation, mutation was taking the lives of so many Thousand Sons that they were taking desperate measures to prevent it. Turning the majority of your legion into walking zombies to save a few shows just how desperate they were to stop it.

Finally, dabbling in the warp is always dangerous, and no one dabbles like the Thousand Sons.

I haven't seen anything that says the Thousand Sons no longer recruit and earlier material certainly suggest that they do. What is the source for that claim?

Cynical Cat said:

I haven't seen anything that says the Thousand Sons no longer recruit and earlier material certainly suggest that they do. What is the source for that claim?

The new exerpt from Tome of Fate had the following quote…

"…Most residents believe
that the Legion does not recruit new members, meaning
all are part of the original Legion that rebelled against
the Emperor centuries ago…."

Thanks for the literature tips peterstepon, I'm adding them to my "to-read" list at the moment. happy.gif

Although in regards to new Thousand Sons the inhabitants of the Vortex probably don't have much inside knowledge of the Thousand Sons, or any other Horusian Legion, and so I would call it the final word on the matter.

peterstepon said:

Cynical Cat said:

I haven't seen anything that says the Thousand Sons no longer recruit and earlier material certainly suggest that they do. What is the source for that claim?

The new exerpt from Tome of Fate had the following quote…

"…Most residents believe
that the Legion does not recruit new members, meaning
all are part of the original Legion that rebelled against
the Emperor centuries ago…."

So more than enough wiggle room to drive a Apocalypse class battleship through. Cool.

Gurkhal said:

Although in regards to new Thousand Sons the inhabitants of the Vortex probably don't have much inside knowledge of the Thousand Sons, or any other Horusian Legion, and so I would call it the final word on the matter.

It should of course be wouldn't