I've been running a Heresy game for a while, and as it looks like we'll be getting a few more players I'm reading up on the character advancement tables again. I'm expecting at least one player to go for something subversive and/or social, and I was thinking about maybe advising them to play a scum. The thing is... as I'm seeing it, scum don't seem to get a lot of good things.
Their tables start off alright, but by level 3 and 4, when other players are starting to pick up several skills at +10, bolt or chain weaponry and the like, the scum seems to trail off. Despite having good BS they don't pick bolt weapons until level 5 or so (same as the adept), they can't even sneak around decently until the mid-levels due to the concealment/silent move skills becoming trainable at ranks 3/5), and only get +10 boosts to most social skills at level 6 or so - and that's in their charismatic tree. They generally seem to get notably less skill boosts and delayed talents compared to other "hybrid" careers like the cleric and arbitrator. Am I missing something or should I look for ways to make sure the scum isn't left behind in our games?