Fire and Ice

By Schmiegel, in Descent: Journeys in the Dark

Spoiler Alert (for those who don't want any details about what lies ahead in RTL Dungeon levels)..

In Dungeon level #28 (Fire and Ice), the special ability for the Master Hell Hound Blaze states "Any hero hit by Blaze's attack suffers two burn tokens instead of one." After pondering that one for a few minutes to make sure I wasn't missing something grotesquely obvious, I was still left to wonder about the wording of that. In particular, the words INSTEAD OF ONE.

Maybe at one time, the game designers considered giving Hell Hounds the Burn ability, and I wish they would have....I mean, why not? The breath template certainly has the look of flame to me, so why wouldn't it burn? And I thought Hell was associated with fire. On top of that, Hell Hounds have been notoriously weak in Descent until they reach at least Silver level in RTL. Those poor puppies could very much use any kind of boost. But I badly digress..

Other than that, why the words "instead of one"? That implies that victims of a Hell Hound attack would otherwise have received one burn token, with that specific wording. And yet that isn't true. Has this been addressed? I can't make the search function work anymore. Thanks in advance for any thoughts or answers!

I'm hoping to see a statement also on this one soon... You do know what that could mean for the OverLords! demonio.gif

Yes, that would be awesome. I kind of doubt that whoever wrote the text for that card mistakenly thought that Hell Hounds already previously had the Burn ability. If that's true, then the only thing that would make sense would be if Hell Hounds were given Burn, but then somehow it didn't get incorporated into RTL after all, for some reason. In tandem with the fact that there was an error that had to be corrected in the FAQ pertaining to Silver and Gold level Hell Hounds, you're kind of left to wonder what was going on there with those much maligned canines.

Yea, and think of how un-afraid of them the hero's are in the basic set... The don't do much besides make my players laugh.

I would think that it has to be a misprint on the cards, otherwise whats the use of them having breath besides the flames can 'boil' around corners/walls/obstacles(not that one blue + one yellow is massive damage on a regular basis anyway). And come to think of it, it's sad that the Master Dragon has the same burn as a lesser Dragon? It does look like putting an 'x2' or something to the effect wouldn't have fit on the card. But the Hounds have plenty of room left on the card, and it would make them just enough of a threat to make Heros think twice about leaving them alive to long.

The wording on the card is odd, and it leads me to think that whoever wrote it assumed that Hellhounds had the Burn ability.

So, the question is: Should Blaze have the Burn ability, or should all Hellhounds have the Burn ability.

Considering how rubbish Hellhounds are in RtL (I'm considering taking Focused just to remove the card), maybe I'll suggest a house rule to my group that Hellhounds have Burn. Then Blaze makes sense :)

Interesting question.. Apparently all the Dungeon Level cards were checked and proofread, because there are three levels that have had corrections posted for them in the FAQ (The Gauntlet, The Crypt, The Monastery). So evidently Fire and Ice passed muster during the process, and the Burn 2 for Blaze should then be allowed to stand. Perhaps whoever checked it saw the somewhat misleading language but opted not to re-do the card since the basic message isn't changed by the somewhat misleading language. At least that's my take.

Regarding the matter of whether or not all Hell Hounds should have Burn....yes, they should. So I guess what comes out of this for me is the decision to make that a house rule. The fact that it's not official seems ultimately to be either in error or a mistake in game design that is correctible via a house rule.

Zearthling, I agree about Hell Hounds and think they are lame until you at least hit Silver level in RTL, which is too bad because the first time you see them there is an intuitive assumption that they pose a big danger. It's like de-clawing a cat. I hadn't really thought about the dragon problem until you pointed it out, and it does appear that there simply isn't room to add another character to that line of text, which is already in a smaller font on the masters. The other scalable abilities (Pierce and Fear) do get +1 per level, but the decision was apparently made to do those at the expense of Burn. That too suggests a house rule, which I will propose to my players. (Have it start at Burn and then get +1 at each new level of the campaign.) Thanks for pointing that out, that will make the master dragon seem somehow more "complete".

It would be much appreciated if the questionable wording on the Fire and Ice Dungeon Level card could be explained in an upcoming FAQ.

Yes it's sad when a pale ranger with the Bow of Bone can BBQ a Master Dragon easy by using surges to exponentialy increase Burn tokens per attack landed where as the Master Dragon is just keeping a Hero toasty and warm lol. Every home should have a Master Dragon for a water heater that's what it must be! lengua.gif partido_risa.gif