Does anyone know if the game designers used a particular calculation on the ship hulls to arrive at the given SP values or was it more about guess work or "what feels right"?
If there is a calculation used, would anyone know what it is?
I was hoping to design some new Hulls for my game but I didn't want them to be too over/under powered and was hoping there was some locial design steps to take to put one together for balance purposes.
Any ideas?