Obviously ina living card game, not every card will be useable to its full potential as soon as it comes out. A new theme might take a while to get fleshed out, a previously under-powered card might get a later boost from new synergies.
But bearing this in mind, I can't help but feel that there are some traits in this game that seem to have little, or even no point whatsoever.
First example that springs to mind is "bastard." obviously it's thematic - lots of characters with the trait, and cards like "son of a King" or "bastard" itself are negative effects- but is there any card which actually targets the trait itself?
I'm sure there are other examples- septon, captain, conscriptor, loads of stuff that only appears on a few cards.
There are also some that feel like they were meant to be the start of a theme that never really got going - Bannerman seems the most obvious example here.
I guess my overall question is - what exactly is the point of traits? when a "king" "queen" "ally" "knight" etc. hits the table, that instantly tells you a lot about that card and has dozens of potential impacts, what is the point of the others though? should we have traits just for theme? or is it time to narrow down the list of traits we have, but make sure that the ones we do see actually mean something?