Ok here is a deck that i have together that should do good and for some reason it always falls short. The wining condition is a Turn kill as long as i have the particular cards in hand. will explain shortly. I am loosing a lot particularly to Chun-Li, Lizardmen, and Zi Mai.
Runs of Death and Void
Character: 1
::Zangief:: 6/6 (Earth,Death,Void) 5HSZ 33Vtly E Commit 1 foundation: Atck get +X dmg. X double the # of attacks in cardpool, If deals dmg opponent commit 1 foundation.
Assets: 12
4X 3/6 Lynnette's Shop (infinity) +1M
4x 3/3 Seal of Cessation (Infinity) +2L
4X 0/6 Olcadan's Mentoring (Infinity) +0L
Foundations: 40
2X 3/4 Hulking Brute(Death, Earth) +2H
2X 2/5 Oral Dead (Death) +1L
2X 3/4 Instant Sucess (Death)
2X 2/4 Charismatic (Death) +2H i need to get another in deck
4X 1/5 Aquakinesis (Void) +3H I need to get 2 more
4X 3/5 Come through in the clinch (Earth, Void) +3H
4X 0/4 Saikyo-Ryu (Death, Void) +3H
4X 2/5 The Ways of Punishment (Earth, Void) +0H
4X 2/5 La Superba (Death) +1M
4X 4/4 No Memories (Death,Void) +3M
4X 2/5 Unorthodox Training (Death, Void) +2M
4X 2/5 Familial Loyalty (Void) +2M
Attacks: 8
4X 6/3 4M6 Kuzuryu Reppa (Void) +1H
4X 6/3 3H6 Spinning Beat ( Void)
Ok in my winning turn i need to have at least 1 La Superba hopefully 2 out which lets me put 2 cards from my staging area to my momentum (one of my problems at the moment, since it takes 2 possibly 4 foundations away). Then i play Reppa multiple one and drop Beat since it requires at least 2 attacks before it. Beat multiple 2 enhance with Zangief each multiple Beat for 4M16, 4M16, 4M16 for the win. Problem i have is, sometimes i dont have momentum or if i do la superba then might not have enough to check an 8 for Beat. Also if the opponent starts messing my my board which normally is what happens. Then is harder to pull off my combo. The Deck looks like a winner but so far i have had dissapointments. The 5 hand size does not help at all. Any suggestions?