I tried to find if these questions have been asked before, but for some reason the "Search the forums" link isn't a link. I looked through forty forum pages before calling it quits and just asking.
Just played my first Descent game and two questions came up. First, the Guard order. By strict reading of the rules text, it seems like you can move or attack and then place a Guard order, getting an attack during the Overlord's turn as well. If so, why would anyone ever Advance or Battle? With Advance you get one move and one attack, with Guard you get one move and one attack but you get to make the second attack with more information. Same thing with Battle vs Guard, same number of attacks but Guard is strictly better. Is this the case?
I know there are skills/abilities that trigger off advancing and/or battling, but apart from that I can't see any reason not to use Guard pretty much all the time.
My second question requires some visual aid. The rulebook states that it costs 3 movement points to jump over a pit. For a small figure this means they move two spaces (the pit space and the one beyond) at a cost of 3. Fine. How does it work for larger creatures? Imagine the following:
O=empty space
P=Pit space
G=Giant
OO
OO
PP
GG
GG
If the Giant jumps to the other side so the board looks like this:
GG
GG
PP
OO
OO
It moved 3 spaces at a cost of 3, making the pit barely even a nuisance. Is this right?
Also, a hero (H) put herself in the equation in the following way:
OH
OO
PP
GG
GG
Now, the giant cannot jump over the pit at all and cannot attack the hero because even with Reach he cannot touch her. Is he a sitting duck for any hero with a bow or a rune? Can the giant jump over, pushing the hero out of the way somehow?